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rgremxyz

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A member registered Dec 02, 2018 · View creator page →

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I did find it, but there were no hints in the game indicating a sudden change in the landscape.

Good game. The mechanics work, although there are certainly difficulties with needing to gain speed and jump diagonally, but you can only see the wall when you get close to it. Especially on the wave level, it feels like a game of roulette, whether you’ll guess the wave’s position or not. Everything would be fine, but why did you change the level on the last stage by covering the cell with sand after the jump back? That’s a very strange decision.

And so my best result: wave 20 with 1520 points. I think that’s pretty good considering I don’t even have a parrot and I’ve never tried rum. I would like to see some improvements for the cannons in the game.

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Thank you for playing. Waves could refer to the waves of sand dunes in the background, or the sound waves that we use to deactivate the robots.

First, I fell, then I got crushed, and then I fell again. In general, guys, science can be dangerous too. But for those who were worried about me, I managed to survive. The experience of jumping on sound waves from the bells was unforgettable.

Maybe I’m doing something wrong, but I only have some money at the very beginning. After that, I lose more each wave than I can earn. From the very start, I time travel, earn $5 from the first client, and play at the slot machine. I take the key. Then I time travel again. I open the slot machine with the key. From the next client, I earn another $5, and I have $10, but I can’t play at the slot machine anymore, as you mention in the description. I even had $12, but I couldn’t do that. After that, all my money just goes into the negative. Also, when the wave reaches 10-12, the game starts to lag significantly, probably because there are too many clients.

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The game has good music. I only scored about 5-6 points and reached wave 3 after several attempts. Sometimes zombies spawn on one side and then in the center, moving at very high speed, so the only way to avoid them is by luck. At first, it wasn't clear how to control the character; it turns out you needed to click higher.

I've reached the point where I need to roll under the block, but I don't really understand how to do that. The watermelon really doesn't want to roll without a run-up, and sometimes when I press the right button, it even slides to the left. Maybe I missed some control button, but it seems like there are only three of them.

Sometimes it's worth taking everything (and everyone 😁) into your own hands. To my surprise, I even found a hidden ending, if there are indeed only three. Although, it probably wasn't that difficult considering we have one unused item left after the regular ending. I also liked the music. Congratulations on your first game!)

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I played through all the characters to see all the pictures you drew ;) It was probably easiest with the first one because you can just jump over the whirlpool, and you don’t really need to attack anyone; they manage to lose on their own. One downside is that sometimes it's hard to tell which character you are controlling, especially after respawning. Also, it seems like the fourth girl has a cold; she constantly sneezes 🙂. 

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A pretty interesting game, I scored 4600 points. At first, it was difficult to understand what exactly I needed to catch and what to avoid, as the objects move very quickly. Also, if you shoot a lot, your boat moves off the screen to the left ;) 
Did you not have any optional themes?

Thank you for playing. Sorry for this flaw in the puzzle.

What a scary game! It seemed so at first, but it turns out the kid had no chance of catching up to me. Swallow the sugar, boy!

It’s an interesting story. It was hard to find the fifth voidmoss, but then I found 3 at once. Also, I have a question: should I have stayed on beta or not?

The tutorial tips appeared too quickly; I didn’t have time to read them. But I think I figured it out. For some reason, all the jelly in my inventory looks red, and when I released them, there were over a hundred!!! It seems like a bug.

It looks like there’s a new part of Undertale here. I completed one of the mini-games, but nothing happened at the end; that’s strange.

At first, I quickly ran through the level and reached Escape, but the game seemed too short to me. Then I jumped up to the Home sign, but I wasn't allowed in. So I decided to explore the level and found love. But none of the enemies wanted to accept it. Then I even came back with love to the Home sign, but I still wasn't allowed in. So I was left alone with love. 🤭

My day started, and for a while, no one came by. Then I sold everything at the listed price or cheaper if they asked for a discount, but for some reason, there were few customers, and I lost. I hit restart, and on the new day, customers stopped coming altogether. It seems they didn't like my service that much. After restarting the game, I tried again and realized that I could sell some goods for a third more, and there were a lot more customers. In general, I managed to save enough money to survive until the second day and felt like a businessman.

A fun game, it feels great in terms of gameplay and is visually appealing. I understood that there’s little point in fleeing from the mice, as they deal little damage and disappear, but the dogs are a threat; even trash cans don’t stop them. Sometimes it was hard to figure out where to go without any map. Also, I completed 7 levels, but it seems like they just repeat without any end. You should have added level indicators. The music also fits well.

Oh, you are right, that option also works. I will add another rule. Thank you for pointing out the mistake.

Thank you for playing. The second puzzle has multiple solutions, and the game should take that into account. The first one has only one solution: at least I tried to create the rules so that there would be just one. If you believe you have solved it correctly, but the game did not accept it, please show your solution.

Good match for the theme!

If I understand correctly, we have 3 parallel levels, which is a good idea. However, from a gameplay perspective, it's not very clear why we need to switch between them. I think the game should force us to do this for some reason.

It's funny that these cute animals land with a sound as if they weigh at least a ton) I think it would have been better to make the jump on Space and dash on Shift, as it would be more familiar. It's good that you added 4 animals with different abilities, it adds variety, although the monkey and bird are hardly used. Overall, it was interesting to play through the game, even though my result leaves much to be desired.

You've created a very stylish game, you even animated the menu. Regarding the game: I expected different animations for rock, paper, and scissors. But in any case, good job!

Thanks to the tutorial, everything was clear, although at first I didn't notice the hint that changing gravity doesn't work on a blue background. In any case, the game was completed without any problems. The ending is certainly sad...

You may be right about the instant movement of the cube, but what's done is done 😅 Thank you for the feedback and for playing!

I'm glad you enjoyed it and thank you for the comment

It seems I overdid it with the complexity at this point 😅, but in any case, thank you for playing

Interesting idea to control two characters at once. Nice touch with the mountain of (presumably dead) knights. Many questions arise about the ongoing events, apparently everyone should interpret them in their own way. And the main question is: What is this magical blue bottle that couldn't be collected? 🙂 Also, very good and fitting musical accompaniment. Great work!

Good game, what else can I add, in all aspects. It's just a bit difficult, I couldn't score 15k

It looks like this clumsy driver will be fired today, but at least one little guy will be strutting around in fashionable clothes. Beautiful graphics, I like it)

It seems I became rich too easily) Yes, in the game you can cheat if you press 4 buttons simultaneously 😁

Oh, it's a good game with various mechanics. I liked the time slowdown feature in a specific area. And the general is certainly a very stylish and inventive guy.

It looks like I got the best ending and everyone is happy. 😁

You've created quite a complex and challenging game with many parameters involved. After a few attempts, I got better at defeating enemies by buying clothes with crit chance and attack power. I put together a set that helped me beat the game (suit pants, dress shoes, trench coat, bandana). I don't think I would have completed it with the clothes that increase windows since I can already press the buttons on time. Overall, you've made a small yet well-rounded game that was enjoyable to play through!

Thank you for playing the game and for exploring it in such detail. Regarding the colors: that wasn't intentional. I initially didn't plan the game well and had to finish it in a hurry, which resulted in a lack of color variety. You might have noticed that aside from the color sets, there are also four clothing sets related to professions mentioned in the second message's newspaper. Each profession-related clothing item is counted just like the correct color (but unfortunately, there are no bonuses for a full set). Additionally, some pieces of clothing are counted as two similar colors, even if the item is solid-colored (if that's something you're interested in). And you're right about the bug: if you don't close the message on the newspaper screen or the raccoon screen (he has messages too), they remain on screen. Thanks again for taking the time to play my game.