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Disassemble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #11 | 3.400 | 3.400 |
Overall | #13 | 3.075 | 3.075 |
Enjoyment | #14 | 3.000 | 3.000 |
Use of the Limitation | #16 | 3.000 | 3.000 |
Presentation | #18 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Caitlin Doleman (with audio by Phil Doleman)
Software used
Unity and pixilart
Use of the limitation
The cost of body parts to shoot as well as it costing a point to fix the robot, which also costs you time.
Cookies eaten
0 :(
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Comments
I really love the idea, and the use of the limitation is super creative! Although it was fun, it could be a little more challenging! Great game!
Thanks for playing! :)
Really fun gameplay! Having the body parts follow a curved path and aiming at moving targets gave a little extra challenge which I enjoyed! I thought the pixel art was really nice too and the game has a cohesive feel to it. Perhaps if there was slightly more cost / punishment for rebuilding the robot then the player would have some more interesting choices to make, but overall really well done!
Thanks for the feedback! I agree that looking into a more punishing rebuild system would create more difficult choices for the player. Also, I'm glad you liked the pixel art, I am by no means an artist and I was a bit nervous about making my own art for this game, so thank you :)
I like the concept for shooting the robot's body parts. It costs an arm and a leg to attack the enemies! (ba-dum-tssh)
Ha! Thanks, love the pun :)
This has been edited during the jam voting period to remove a potentially game-breaking bug where you could shoot when the robot was being fixed. To see the original submission go to: https://lemoncaitie.itch.io/dissasemble-old-version
I thought it was cool! You can still shoot while repairing, so the game is pretty easy. I think some kind of variation in the enemies would be cool.
Thank you for the feedback! I had a look at the shooting when being repaired and it actually caused the game to crash for me so thank you for making me aware. I have created a version with this bug fixed. I agree that some variation in the enemies would be a good way to expand the game.