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Clean Sweep Creeps's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #31 | 2.051 | 2.571 |
Concept | #32 | 2.279 | 2.857 |
Overall | #34 | 1.937 | 2.429 |
Use of the Limitation | #35 | 1.709 | 2.143 |
Presentation | #35 | 1.709 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
CreepyPvP - Main Programming, PassiveDragon - Programming, Alphawolfin - Art, LinaPawz - Art, lolli42 - Art
Software used
Raylib, Visual Studio, Blender, Asesprite, Clip Studio Paint
Use of the limitation
The limitation 'Everything in Pieces' was meant to be incorporated in the way that our enemies in this tower defense game would, once defeated, turn into dust (their pieces), and if the player fails to sweep the dust away, the dust would amalgamate into a bigger boss monster. So, the enemies turn into pieces, and these pieces turn into enemies again. We just weren't able to incorporate this part into our game yet, but we will try to add this feature as soon as possible and update our game with it. After that, we will, of course, mark one version as the game jam version and one as the updated one.
Cookies eaten
Maybe like 15 - 20?
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Comments
Simply loved the devil duck! I struggled with the controls initially, and some levels were overly fast-paced, which made things harder for me. Basic elements like the wall still need balancing, but I understand that it’s tough to make all the adjustments in a short time frame. Overall, I loved the concept and would definitely play a more polished version of it. Thank you for the experience!
Using raylib and making a 3D game was, I think, too ambitious. the controls and the camera is not easy to use at all, the keybinds seems really weird and not intuitive, but apart from that, the game is pretty fun, animations are nice and clean.
Gg that's impressive
This was awesome! Always like tower defense games, I like that you took it 3D too! Good work!