Thank you for taking the time to share some great ideas with me. I've been so busy with life that I only just had the chance to read your message. I need to work on making the game more intuitive and fix some bugs that slipped through. But it's good to know that you find expanding the game's mechanics interesting.—I'll keep that in mind for future updates. It was really fun creating this game!
Kayuusha
Creator of
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congrats on your hard work across all your projects! The cover art of each of your games really drew me in to explore them (each cover carries so much of each game's unique identity). You manage to infuse a refined sense of sensitivity and human expression into your projects—it's truly a strong point.
I would really like to praise the candy mechanic; the idea was very clever as it leverages the type of game it is. For those who develop games, it's easy to see how challenging it is to incorporate feelings into rules and mechanics. The concept of the witch's magic relates to creating emotional reactions in the characters rather than simply obtaining collectibles that would be used just by me, the player, as seen in most games. I agree with the comment about the art styles being somewhat inconsistent, which is a point for improvement in future jams as the team becomes more aware of its strengths and limitations.
So in the end, our heroine will be able to have enough time, just like that little ghost, to complete that list of 1,000 books to read * after * you die. I liked that you commented on the game page about the challenges and achievements, like a dev log. Very expressive character design and great art direction overall, from the fonts and colors to what connects them. (Could it be a rabbit in a bush disguised as a cupcake? I guess we’ll never know hahaha)
Simply loved the devil duck! I struggled with the controls initially, and some levels were overly fast-paced, which made things harder for me. Basic elements like the wall still need balancing, but I understand that it’s tough to make all the adjustments in a short time frame. Overall, I loved the concept and would definitely play a more polished version of it. Thank you for the experience!
Good presentation and concept. I love the level of effort put into the accessibility aspects of the game and the overall game design. The choice of difficulty at the very beginning is a good move for games of this style, but I missed having a percentage counter to know how many leaves are left, which would help me better manage my time during the playthrough. Thank you for the experience!
Very fun and creative elements to explore in this game, offering lots of room for versatility in its effects. I enjoyed the level progression and the mini-puzzles that kept me engaged. There are just a few technical issues with the camera—for example, in level 3, at a certain point, it doesn’t let me see the platform directly ahead where I could jump to. But these are minor issues that don’t take away from the excellent execution throughout the rest of the game. Thank you very much for the experience!
I really enjoyed the humorous tone of this game! I also liked how well the Halloween theme was combined with the game jam theme. I just found the jumping action a bit unnecessary since it didn’t have a practical use in the game; it made me confused about how to throw them away. But I thought it was a lot of fun once I figured it out!
I like the variations of items to collect and the randomize aspect in each play time! But I felt the lack of more difficulty progression aspects for the game, like a reduced timer in new runs or, for example, specific bins for different types of trash to make me consider my actions more carefully. Thank you very much for the experience!
The planet is so cute! I really enjoyed the visual change when taking hits from the meteors; it was a more creative approach than just standard numerical feedback. Sometimes, in a new game, the meteor spawns (or becomes very fast?) too close to the planet, making it a bit unfair for me to react. I missed having a pause menu to improve accessibility. Thank you very much for the experience!
So niice! It's a real pleasure to collect the trash! I enjoy many aspects of it: the attention to different types of trash, the fast-paced concept, and the progression in power. I really like how simple the game is, yet it manages to be so replayable. 10 out of 10 for making the most of the limitations! The only major critique I have is that the movement control sometimes isn't very smooth or accurate to use, sometimes accelerate much and other less.
A great main site presentation, just like the game itself. I really appreciate the polished attention to all aspects of the game. The emphasis on an ecological theme pleased me a lot. I just encountered a bug where my fishing rod got stuck under some rocks, and I had to reload the page to continue. Thank you so much for the experience!
I didn’t encounter any technical issues during my experience with this game. It has a well-balanced difficulty progression that motivated me to keep going through all the levels. The attention to accessibility, allowing me to know which level I’m on and how much is left to complete, is very positive. I think having the option to combine pieces into larger chunks before placing them in the square would help me organize better. Thank you very much for the experience.