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King Of Coins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #32 | 3.357 | 3.357 |
Presentation | #44 | 3.143 | 3.143 |
Overall | #53 | 3.018 | 3.018 |
Enjoyment | #58 | 2.571 | 2.571 |
Concept | #63 | 3.000 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Nathan Sias Alves(A.K.A. nartymoo)
Software used
Gdevelop and Piskel
Use of the limitation
you can only use coins, they are the only resource in the game
Cookies eaten
none, sadly
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Comments
Once I figured out to keep everything far back I was able to win. Would be nice to see what the other buildings do, though I see your comment below about that.
I couldn't beat the first wave. I can't afford anything. Edit: I won!
I really like the sprites, the background colors are a bit too much for my eyes. The concept of the game is pretty much a basic tower defense but i like the dragging mechanic. The only thing i noticed is that the first wave is way too hard (Took me several attempts to not die on the first wave) and after that it got way too easy. Its pretty easy to fix that, basically just have to make the first wave a bit easier and the further waves a bit harder. Also not sure what each building does besides that one hut that shoots. The others didn't seem to do anything, or at least i did not see them have any effect. So a little more information would have been awesome.
Overall a nice game and i think with a few enhancements it would be super fun to play :D
thanks for the feedback,though im not gonna more on this game no more, i Will give a hint of what every tower does, the first one is a market, which every time you win a round it grants you one more coin to work with.
Second one is the archers post but you already know that, it fires fast and gives little damage to enemies, and since is easy to spam it remember that you need 30 coins to at least win the game
Third one and last but not least,the fireball tower has less range then the archers post, but gives triple the damage, thats why it costs 3 times more .
I understand that the background is a little too green, and is in every scene of the game, but i though i could pick a color pallete and stick to it even on the effects of the game, to be consistent
About the difficulty, i had a formula for that, but here is a stategy that worked during my own playtests.
Start by buing 2 archers posts and put it as far away from the right as you possibly can, the small enemies will target the castle and the bigger ones targets the clossest building.
After that the game is your oister basically.
Thanks for playing King of coins.