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nartymoo

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A member registered Feb 27, 2021 · View creator page →

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so, is very clear that the art is awesome.

a very simple concept, a very simple way to make the concept work well.

although i played with the pad of my notebook so it was very hard (i coudnt even pass wave 1 because of how many enemies are thrownd at once).

but i like it, is very simple but very well executed.

although, coudnt the first wave be a little bit easyer.

okay, so... according to the teachers of the game design university that i study on, health is tecnicly a resource that usualy needs to be managed, but i dont think that based on that information the game is breaking the limitation rule,

anyway, the menu is strange but is fine, it makes sense for the game that was made for

as a concept i like the idea of dwarfs defending themselves against elves ( i almost wrote elvis here).

the art, although is very good, i've seen better in the jam.

the music is a banger though, and im brazillian, so my taste in music is very specific,( acording to stereotypes,is either brazillian funk,brazillian country  or any type of rock).

i dont have a mouse at the moment, so i was using the pad from my notebook to play, and even then i found very easy until it wasnt, if i had a mouse i would probably play better.

there is no wonder why this is the highest place game of the jam at the moment im writing these( on the popular category).

so... ggs dude.

i dont know what to say, just... rocks.

the art style is simple but very easy to read.

i only wish there was sounds, but besides that is an easy 9.5 out of 10.

the art is very cool and well worked, still, couldnt figure out how to get more blue cristals, so that made a little sad that the furthest i got was wave 3 on my first try.

there's nothing else i can say besides that is very good wave defense game.

i like the pixel art style, it says here that you guys used Krita, i imagine for the art right, i wonder what type of setting you guys used?

anyway, i dont have a mouse to play, so it was very hard to spam click and defend the pot.

by the way, im in game design university and there we learned that technicly health is a resource,so...

what is this about not having any resource that the player needs to manage?

well considering how fast the game is, there is no resource management put in place for people to use, tecnicly again.

in all fairness, is a pretty cool game.

thanks for the feedback,though im not gonna more on this game no more, i Will give a hint of what every tower does, the first one is a market, which every time you win a round it grants you one more coin to work with.

Second one is the archers post but you already know that, it fires fast and gives little damage to enemies, and since is easy to spam it remember that you need 30 coins to at least win the game

Third one and last but not least,the fireball tower has less range then the archers post, but gives triple the damage, thats why it costs 3 times more .

I understand that the background is a little too green, and is in every scene of the game, but i though i could pick a color pallete and stick to it even on the effects of the game, to be consistent 

About the difficulty, i had a formula for that, but here is a stategy that worked during my own playtests.

Start by buing 2 archers posts and put it as far away from the right as you possibly can, the small enemies will target the castle and the bigger ones targets the clossest building.

After that the game is your  oister basically.

Thanks for playing King of coins.

Thanks,but i cant find the application or even a way to launch it

how do i play this game on computer?

well im not gonna work again in the game,but i will take this advice for future projects

thanks

cool

hey hmm... how can i know if i win,is it a discord server or i can know my rank here on itch.io

or it can be anithing

is this limitation thing something about the genre of the game we make

thanks