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DOORSLAM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #96 | 0.354 | 1.000 |
Concept | #96 | 0.707 | 2.000 |
Use of the Limitation | #96 | 0.707 | 2.000 |
Overall | #99 | 0.530 | 1.500 |
Presentation | #100 | 0.354 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4 Team Members. Richie DeBlasio - Lead Programmer/ Head Developer, Leo Boksner - Art, Axel Pantoja - Art, Drew Silvernail - Sound Design
Software used
Unity, Aseprite, Audacity, FLStudio
Use of the limitation
We incorporated the "one resource" limitation by putting only one input in our game, such that the resource is whether or not the doors are open or closed. By having this simple limitation factored into our design, we built everything else around that one variable of the doors, which naturally led to a really fun arcade-style design. Without other controls or aspects of the doors to manage, the single focus allowed the enemy design around that open/closed dichotomy to get to a very fun place.
Cookies eaten
Richie ate 16 Reese's Pieces cups. Axel ate 12 Welches' Fruit Snacks bags. Leo had a bowl of prepackaged Cocoa Krispies. We didn't ask Drew.
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Comments
Love the idea, and the concept. However I did get jumpscared by the losing sound effect XD