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Gravity Smith's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #12 | 4.100 | 4.100 |
Concept | #57 | 3.000 | 3.000 |
Overall | #59 | 3.075 | 3.075 |
Use of the Limitation | #76 | 2.900 | 2.900 |
Enjoyment | #91 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
mothinthemachine
Software used
Godot, Procreate
Use of the limitation
If the apple core is not in constant motion, it will explode, ending the experiment.
Cookies eaten
No cookies but plenty of candy
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Comments
I agree with the others here: I really had a hard time understanding the game. An in-game tutorial would have helped a lot.
Nevertheless, the UI in this one is absolutely stunning! Well done mate.
Thank you for your entry!
I had a bit of a hard time understanding it at first, and a way to restart without having to pick the apples again everytime would go a long way. Regardless of that, the concept does seem pretty neat!
cool concept and the transitions on the menus are so so so clean and good, cool game man!
I really like the concept, but I'm so bad at it! Also the menu design is fantastic.
Thank you! I definitely underestimated how hard it would be even in rooms with few obstacles, so one of my goals for future updates is to make it easier at the start. Glad you liked the menus!
I like the concept, the navigation through the main menu is kinda slow though especially since you have to reselect the apples on every try
Thank you for the feedback!