Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

nicejammer

23
Posts
1
Followers
1
Following
A member registered Jun 15, 2024 · View creator page →

Creator of

Recent community posts

(1 edit)

I had a bit of a hard time understanding it at first, and a way to restart without having to pick the apples again everytime would go a long way. Regardless of that, the concept does seem pretty neat!

(2 edits)

I'll be honest, from the very start I barely knew what was happening and it just got more chaotic from then. I understood that I had to collect white stars because they shoot and all that stuff but it seemed like I couldn't do anything to stop the red enemies? I couldn't dodge, shoot or heal by myself, the whole stuff felt almost completely automatic after getting a few minions. At some point I just decided to stop controlling altogether and it literally became an idle game, there were enough minions to keep the game going on by itself forever and I still had only gotten like 3 of those big balls (I agree that 10 may be a lot, unless more variation is added). I think the idea is cool and all but right now it feels closer to a little simulation program rather than a game, the player needs to have more control and challenge for it to be fun imo. To be fair though, you did say you planned to add upgrades and stuff but had to scope it down, so I guess that's a side effect and I feel that. Congrats for submitting anyway and best of luck if you do plan on improving it after the jam!

I think the timing to get the falling ingredients is just a bit annoying, but other than that this is a pretty good entry for the short time frame!

Neat game! Really cool artstyle and the platforming is quite fun, though the controls could be a bit better.

Scored 197, rolling down endless stairs felt way more satisfying than I expected! Nice game.

Puzzly but also relaxing, and I like the minimalistic graphics. Really just missing sound, but otherwise a very neat game!

Quite short, but still a cool entry! Nice presentation.

This is so satisfying to play, and the presentation is stunning! I scored 102k. I also love that there is health and shields to prevent you from failing immediately at high speeds, as well as the slowdown when you get hit. Just gives you more chances to save a good run.

(1 edit)

I should've playtested more, I had only gotten this null bug once during development but apparently it's got something to do with having an extra gun early on for some reason. It probably doesn't add or remove anything if you select it as null though, I'd bet the guns just look like a single gun sometimes when both are shooting in the same direction (which is something i kinda didn't know how to avoid completely :/). 

I'll look into solving that, thanks for playing and for leaving feedback! :)

Man, I raged A LOT in the last level (in a good sense, I couldn't stop trying again). Absolutely loved this game, the challenge felt on spot for a hard precision platformer in such a way it's frustrating but still quite gratifying.

I'd just say it could use a difficulty ramp, right now I feel the only challenge is learning the timing of the spikes and after that it's easy to go on forever. Other than that, it's pretty fun!

Cute game! Quite relaxing entry, which actually stands out from most precision or speedrunning games that emerged from the "constant motion" limitation

The idea isn't that bad i think but the whole mechanic of the crate sleeping and forcing you to go fast kinda just made me dizzy trying to rotate the level crazily... gave up on the first level that had a saw :/ I think a puzzle like this just doesn't match that well the frantic speedrunning type of game imo

I tried a lot but couldn't get past the vertical cannon, I'm probably missing something but I just can't move while on the air to reach the platform. Seems like a fun game regardless.

(1 edit)

Survived 190s, it was all fairly manageable until the belt went INSANE at idk 150s lol, great job!

I feel like it's maybe a bit too fast or a bit too zoomed in, which also gave me a bit of motion sickness. At first I tried to jump on the top of cliffs and stuff for fun but it almost always ended with me falling right on top of some obstacle. I only started to make more progress when I stopped jumping randomly, jumping exclusively when having to get over an obstacle, but that was kinda boring and I still couldn't get past some late ones. I do think the concept is cool, but imo maybe it needs more playtesting and tuning of the the controls and level.

maybe a bit wonky to control and could use jump buffering, but still a fun game, and nice boss battle!

yo, nice little game! Got to almost 3 min, with 95 coins

Albeit unfinished, this does sound like a cool simulation idea. Congrats for trying and submitting anyway, hope you guys had fun and best of luck if you plan on finishing it!

I love it! Simple and really well designed levels for a precision platformer, the mechanics are communicated really well and the frequency of checkpoints is on spot to me. Really just missing sound, but even then congrats for getting so much done in this short time frame!

This is really fun! I'd only complain about the shotgun sound quickly becoming kind of annoying, but other than that this is a very satisfying physics game, the levels are varied and well designed and it would probably be cool to speedrun it as well.

(2 edits)

Oh damn, that's bad. Does it work if you click on the game screen and then try moving with WASD/Arrows? That's the only thing you control other than UI buttons. I do appreciate that you've tried it either way!

Nice game! I like the way of jumping, reminds me of jump king. Maybe it's just a skill issue, but I couldn't beat it, I'd always get at some point where there was a plane very close to a building and/or a fireball would come way too fast. Still, the game feels generally satisfying to control and looks really good.