Might be a bug, or might be something I misunderstood, but I wasn't able to repair the ship several times after collecting more than enough resources of all types. If I had to guess, it has something to do with storing the items after arriving back at the ship, because the first time I played, I didn't return until the backpack was full, and I could repair it that one time. Since I knew there was a capacity limitation, I started returning often to unload, and I was never able to repair then or in my subsequent playthroughs.
I actually didn't realize that the ship was taking damage over time, so I didn't repair on purpose since I was thinking of saving up for a hook/backpack upgrade instead. Then I got the in game warning, but I still could not repair unfortunately.
I really like the game idea though, and other than the situation I encountered, I think the presentation is pretty good. Similar to ocaviobia's comment, I'd suggest making it clearer if the hook should reach a target or not and/or make the upgrade for it cheaper so it can be acquired more quickly. Grouping the craters at distances that are easy to tell at a glance if the player can reach would help with route planning so you don't have to grapple to a location only to realize you are at a dead end and have to go back
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Team members
The game was developed by a team led by Dmitry (team lead, product manager). The project involved Elizaveta (senior programmer), Ivan (programmer), Daniil (level designer), and Alexander (3D designer, UI designer).
Software used
Unity 3D, Blender
Use of the limitation
We incorporated the limitation intelligently, turning it into a creative opportunity rather than a constraint.
Cookies eaten
a lot =)
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