Like the visuals and concept. It's hard to control jumps so it's hard to clear levels even if I understand where to go. But it's a good game as a puzzle
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Team members
3, Arturo Dobles (@arturosarts), LIBYZ and otaviobia.
Software used
Unity, Aseprite, Piskel, Audacity and Chiptone.
Use of the limitation
Camera is always in movement (spinning).
Cookies eaten
Arturo ate 10 million, otaviobia ate 2 and LIBYZ ate a cake
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