Nice, I'll echo the feedback about the reset button and level design. I agree the box physics feel a bit weird, I'd compensate for that by putting ramp-like colliders next to the buttons, I got it stuck in the corners a few times. Having rounded or angled corners would help with this as well. Solid game!
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Team members
1
Software used
Godot, Pixel studio
Use of the limitation
In the game, you can change the gravity of the entire world. All objects in the game interact with gravity and move in its direction.
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