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NineTailed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3 | 3.960 | 3.960 |
Presentation | #6 | 4.240 | 4.240 |
Overall | #9 | 3.760 | 3.760 |
Concept | #9 | 3.800 | 3.800 |
Use of the Limitation | #33 | 3.040 | 3.040 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Game Desinger: Siwei Luo Xuange Sun Zihui Lu Audio Designer/Composer: Melody Art designer: Nova Programmer: Zihui Lu UI artist: Xuange Sun
Software used
Unity/Photoshop/Audition/Logic
Use of the limitation
To align with the mandatory limitation of Flipping a coin as a mechanic, the coins in the game represent offerings to the fox for her cultivation. When the player successfully hits a note in rhythm, the corresponding coin flips as a visual and auditory indicator of success. The flipped coins are then collected and added to the fox's cultivation progress. The more coins flipped and accumulated, the higher the player's score, emphasizing the mechanic's importance in both gameplay feedback and progression.
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Comments
I really like the concept especially the use of nine-tails. The mouse input for the game play was a little hard. It would be interesting to assign a letter per tail and be able to type OR be able to click anywhere as long as the coin is near a tail.
Great idea, loved the melodies.
Thank you so much for your feedback! During the early design stage, we discussed whether to use the mouse or keyboard. In the end, we felt that using the keyboard wouldn’t be convenient when there are 9 tails. In this version, the mouse detection code is still a bit inaccurate, which affects the feel of the controls. We are already planning how to improve and make the detection smoother in the next updates. Thank you again for your support and feedback!
+1 to the keyboard controls! I think it would be a fun typing game, as there are 9 lettered-keys on the home row :)