Just want to say that yeah, it was a hard game, but you taught the player through the environment rather than through a long section of text. I felt like I was intuitively learning how everything worked, not having my hand held or just being completely in the dark. It was really fun and I played it until the end. Really great job!
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One Minute to Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.133 | 4.133 |
Sounds | #3 | 3.667 | 3.667 |
Overall | #5 | 3.333 | 3.333 |
Art | #15 | 3.467 | 3.467 |
Story | #25 | 2.067 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jason Jackson (Reeds)
Software used
GMS2, Reaper, Pyxel
Cookies eaten
>30
Comments
The game was a little unforgiving, which got frustrating sometimes, but overall the difficulty was pretty good. Some minor tweaks and this would be great.
Really cool concept! The ticking is stressful, but not in a bad way, and the art is simplistic and retro but very nice. It all fits together: music, art, sound effects, gameplay becoming more frenetic each time...
Really interesting jump and run game. Gameplay feels solid and the big clock is a nice gimmick as well.
U should add WASD, most gamers feel more comfortable with that ;)
I have not finished this because I'm bad at games and can't figure out level 4, but I really like what I've seen! The music and ticking sound builds up the tension really well and I love the concept of the moving clock hand always coming for you.
This is one stressingly fun game! I couldn't get through stage 3 (don't worry, not because of bugs, I'm just not persistent enough) but it's already a fun experience! Great job, man! :D
Cool concept, nice platforming. I was able to avoid death by going through a wall around the clock hand on one of the maps, which I assume is not intentional.
Unfortunately, was not able to start the game on mac. macOS said "file is damaged".
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