Recently, I felt stuck with my writing and today decided to try this solo-journaling game.
It feels whimsical and very refreshing. Thank you for making this. I might find someone to try the long-distance multiplayer variant.
Hello, there, I'm here to express my gratitude for making this toolkit.
I tried using it with Tiny Dungeon and it works really well. I will try using PbtA and other game system in the future too. Not just helpful for solo-roleplaying, it also helps brainstorming for ideas that can be used in oneshot or campaign.
So, thank you for creating this toolkit.
Because of one single cactus, villagers have to deal with hundred of vengeful spirits.
Cool gameplay and it goes along very well with the story. :D It just feels empty because no BGM or SFX.
It crashed on the final(?) stage, though. I used Firefox browser in Ubuntu OS.
But, anyway, I enjoyed this game. :D Good job!
You know the best thing from this game? It's that I kept mumbling a curse to the idiot who run around following flying torch and get himself killed by the flame or the flying tombstone/tree. =))))
I tried several times before managed to clear one level. I think my highest score was 26.
Anyway, great work! :D
I like this kind of game (simulation? rush? food?), so it's already a big plus from me. Good idea on the "cursed ingredients" too. Sailors do curse a lot, don't they? :))
I'm a bit overwhelmed when there are already more than 2 food on the stove. Sometimes I already made a burger, but then made a sushi, and it's difficult to grab the right one (between the sushi/burger).
Burger, sushi, and hotdog are easy enough to guess. But ... what's the ingredients for stew? =))) And kebabs???
Anyway, two thumbs up from me.
I thought it's just another "do not cross the same tile twice" puzzle, but how wrong I was. I think this is the first time I played this kind of puzzle in which the "player" keep moving instead of waiting for next input.
(Maybe that's because I forgot what I've played, though)
I really liked the overall look and feel. The grass being cursed to return with revenge to the lawn mower is neat too! :D
Actually ... the initial concept was more complex (figuring out which item is cursed and play a mini-game to dispell it), but then I slack off too much and didn't make it. orz
I'm thinking of going back to add things up after the voting period finished, though.
And, yeah, I personally like how the rotation turned up too! :D Thank you so much for trying this out.
This is the first time I managed to play your game until the very end. =))))
Anyway, I like how you put the platformer/fighting(?) into the theme and limitation. Great job, man!
Confession: I actually a bit cheating by using the pseudo-double-jump and making use the "stuck on platform edge" to defeat the Burgerking.
I expect a Space Invader gameplay, I get snake-like gameplay instead. :))) Which is great! It's refreshing to have this kind of gameplay. :))
A lot of people have already mentioned in other comments about the difficulty to aim-shoot accurately, but, welp, difficult doesn't mean it bad, imho.
Thumbs up!
Fellow similar gameplay *slapped
I really like the idea of stacking burger in this game. The artwork looks good too. Congratulations for making me craving for a burger right now. =)))
Accessing the recipe is a bit awkward, because my brain is wired back/return with left direction. This is probably just my problem.
The timer went to negative before restarting, btw.
Rather than making new topic/message board for every person who's looking for a team/team member, I make this one where everyone can post their skillset/contact/looking-for-team.
If you're looking for a team too, feel free to post here.
I'll start with myself.
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Username/Nickname: Juu/Juun
Skillset: mainly programmer (Unity, Godot, RenPy, and a bit Phaser 3), could help writing (not native English speaker), could help game design/testing
Contact: Discord (juunishi master#8539), Email (juunishi.master@gmail.com)
Looking for: artist/writer (found a team)
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Oooo, match 2 game with a twist! Cool idea!
I personally like how the cards slightly change their layout when player already matched a pair. I know it's probably not really "change layout", just kind of shifting and filling the gap, but imho it's good enough.
Imho, there are plenty of rooms to develop this game further (my first thought is some sort of multiplayer party game for mobile device).
It's an unlikely combination indeed, a car and a garden. =))))
I'm stuck after growing 2 plants (I accidentally accessed the underground stage where I can get oil and tire, though).
Even though the game is a bit far from complete, the concept is good and the visual feedback whenever player obtained an item is well presented. :D Great job!
Whoa, mate, thank you very much for playing the game and for finding the bug/glitch too! Of course, the good graphic is thanks to Kenney.
Eh, I can fix and update the game, but I'm not sure about continuing it actually. :)) It's because I write the story in a whim and doesn't have any plan for longer story.
But maybe, I'll make something with similar gameplay mechanic in the future.
Thank you again! :D
It was bold of me to think everyone knows Minesweeper. My bad.
First thing first, thank you very much for playing the game. :D
So, yeah, to answer your question (and everyone else that doesn't play Minesweeper) for now:
I'm currently thinking where should I add those explanations in the game, not just in the game page explanation. :-?
Anyway, thank you again for playing and spent some time to leave comment. :D I really appreaciate it!