It was a fun game and I really enjoyed it, so great job :) I didn't want to quit until I died and ran out of new content.
I know a lot of people already mentioned the slow-down issue, so I won't mention that. But I do think you should add more enemies together. It would be really fun to get swarmed and have to switch between the shotgun and rifle based on how far away the enemies were.
Play game
IT'S BULLET TIME !'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #21 | 3.100 | 3.100 |
Sounds | #32 | 2.300 | 2.300 |
Art | #33 | 2.600 | 2.600 |
Overall | #35 | 2.325 | 2.325 |
Story | #39 | 1.300 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Quentin de Capele
Victor Lebrun
Firmin Rousseau
Software used
Unity 3d
Cookies eaten
A lot, we are pretty sick now...
Comments
Nice, I know you've heard this before, but yes, the game feels laggy in bullet time. Maybe make bullet time activate whenever you are holding down the soot button instead? Other then that, yea this game has some great feel, or juice, or whatever its called. Quite fun!
Also I really like how you make all bullets Yellow, whilst red is used for blood. Nice color coding. You know what is where at a glance.
Not sure if intentional, but I could go really fast during the slow-motion effect. Also the slowing effect did seem like the game was lagging at first, but I assume it's supposed to be like that?
I didn't even bother using the keyboard to move, and just moved around by shooting the gun.
Overall it was entertaining, nice work.
The slowing down feels a bit laggy on my laptop which results in a hard to control movement. But the fact tat you guys written the controls and the enemy ai is kinda nice.
Wow, this is nice! Slowing down time to see splatters and fluid movement is very nice!
I liked the feeling of the game, shooting and movement!
Nice entry ;)
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