This reminds me somehow of like a slow-and-steady version of snake~
The controls seemed a bit off, but they worked well enough to get around regardless :)
Criteria | Rank | Score* | Raw Score |
Gameplay | #48 | 1.897 | 3.000 |
Audio | #49 | 1.265 | 2.000 |
Overall | #56 | 1.265 | 2.000 |
Presentation | #57 | 1.054 | 1.667 |
Art | #59 | 0.843 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jomiak14
Software used
Clickteam Fusion 2.5
Cookies eaten
0
This reminds me somehow of like a slow-and-steady version of snake~
The controls seemed a bit off, but they worked well enough to get around regardless :)
Fun mechanic. Kinda like playing minigolf. Point and shoot.
Couple of times if put the flag under a planet/asteroid. That's kind of unfair.
I like the idea that you're ferrying passengers around, but it wasn't paid off in the game. Was hoping for some little dialog boxes with pissed off passenger comments.
Thanks for the feedback!
I'm still very new to game development and am still becoming familiar with the engine I am using, that's why the flag was accidentally placed under an asteroid, I will attempt to fix that in the future.
The ferrying passengers was a last second addition to the theme so it was able to be fully fleshed out, although I do plan to readdress the concept in a future reiteration, and will attempt to tie the theme even more to the mechanics.
Thank you for your time and feedback, as someone who is still very new to game development it honestly means a lot!
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