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Jomiak

14
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2
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6
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A member registered Apr 23, 2017 · View creator page →

Creator of

Recent community posts

Really Great Game! I did have an issue with the first level, my character just walks through the ramp, making the ship inaccessible. All the other levels worked great though and were really fun!

there is a door at the top of the main room that you can access that leads to the 2nd boss, that is where you can get the 2nd key to beat the game

i made it 64x64 so I could submit to the low rez jam, the screen shot is not 64x64, I took a screen shot of a larger area to make it look a bit better, i would just download the executable and resize the screen to your liking after launching, I apologize for any inconvenience :(

he is a big boss, so you are supposed to try and get him kind of hooked on one of the corners of the room, then he will die and you can go back up through the right hallway to grab one of the 2 keys you need to beat the game.

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What you want to do is pass by his corpse without touching it and go back up to the main room through the right hallway, there will be a key in the hallway. You need 2 keys to beat the game, so good luck getting the other! Also I unfortunately don't have the ability to add the info, sorry for the inconvenience :(

Thanks for the feedback!

I'm still very new to game development and am still becoming familiar with the engine  I am using, that's why the flag was accidentally placed under an asteroid, I will attempt to fix that in the future.

The ferrying passengers was a last second addition to the theme so it was able to be fully fleshed out, although I do plan to readdress the concept in a future reiteration, and will attempt to tie the theme even more to the mechanics.

Thank you for your time and feedback, as someone who is still very new to game development it honestly means a lot!

The buggy-ness is completely my fault, I am still not very well versed in the engine and because of that my implementation of collision is not the best either, I have been getting incrementally better at it with each successive game, but there is still clearly a lot of room for improvement as it is sub-par at best. You cannot just complete the stage blindly either as I made it so that the player must be near the light-switch in order to click it. I will most likely come back to this idea in the future when I am more well-versed in the game engine and can properly implement collision with the projectile. Thank you for your feedback and I hope you have a nice day!

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Thank you for playing the whole thing! I just recently updated the game with a slower light and a smaller player hitbox, I have not added a victory screen but I will soon (I'm currently still a student so I don't have a lot of time to work on this, sorry). As for the collision system that is just an issue I have had with Clickteam Fusion 2.5 overall, my implementation of collision isn't the best and I have been trying to improve it with each game I make, incrementally improving it. I will probably come back to this idea in the future when I am more well-versed in the engine. Thank you for your feedback, it really means a lot to me especially since I am still very new to game development, I hope you have a nice day!

edit: Just realized I cannot upload the update but as soon as the jam is over I will update it! Once again I really appreciate the feedback!

I did have a description to the game, but you are unable to see it on the game jam page, you have to go to the actual page for the game rather than the game jam submission page. Thank you for the feedback I appreciate it since I am still very new to making games.

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Just updated the game to have a light source at the light switch to make it easier to find, apologies! Thank you for the feedback, I appreciate it as I am still very new to game development.

edit; Just realized I cannot update the game file, but I still appreciate the feedback and will upload the update once the jam is complete with the ratings period. Thank you for your time!

Thanks! As someone who is new to game making I really appreciate the feedback!

Thanks, I really appreciate the feedback. The collision is horrendous, not only am I somewhat unfamiliar with the engine I used, but it was one of my first games as well. I definitely want to come back to this concept in the future when my skills are more refined. As for the faint outlines, that should be an easy edit to make, so I will add that soon, thanks for the idea! Once again I really appreciate the feedback and I hope you have a nice day!

I really like the idea of this game, and the execution is well done. The visuals are nice, the animations are good as well, the music really matches the tone. The idea of turns being a limited resource is enthralling and the post-apocalyptic theme matches it well. I like day 6, where i could have gone for food on the right at the risk of being attacked by the zombie, a real risk vs reward scenario. I didn't quite understand how the enemy AI worked and any interaction with them was a bit clunky. Overall this game is great, only things I take issue with are enemy interaction, as well as the fact that the death screen text goes offscreen. This was a fun little distraction that I am sure I will come back to again and again.

I like the idea of the Nine Islands, a similar idea to Pokemon Sun and Moon but not exact. The battling system was a bit weird with no animation on health and the battling seemed a bit unresponsive. The title screen looked a bit compressed and pixelated and not in a good way. I liked the battle music. There was an array of spelling errors everywhere which really tore me from the experience. I liked the game's ideas, but the execution made me quit before the end of the first island.