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Ninji's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 3.867 | 3.867 |
Presentation | #13 | 3.400 | 3.400 |
Overall | #14 | 3.150 | 3.150 |
Art | #16 | 2.800 | 2.800 |
Audio | #17 | 2.533 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
No, I did it all alone
Software used
Unity and paint.net
Cookies eaten
1
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Comments
Very simple. Very fun!
This game has a lot going on and does some interesting things, I enjoy the idea of what this game will become with more time spent on some mechanics. I think the music was made from scratch which is really nice if true since making music to me is quite difficult to get right.
The difficulty went from I can walk through everything to not being able to walk through anything or plan due to the randomness of the last couple of stages, and unfortunately I feel when having to redo some stages over and over again is where the music becomes a key component on keeping your player from being frustrated. In small doses the short music track repeating was fine but when played over and over again I had to mute it.
The artwork was really nice for a top down stealth and think it fit perfectly for the theme I really enjoyed the little character designs and would love to see each character design have different strengths or movement speeds.
I did notice that the stealth meter (eyeball icon) did not cooldown and so progress was lost even when you felt you were safe due to the complexity the walls and lights ect. I think in this situation Raycasts would of been a really cool thing to use here to avoid the issue of light detecting you through walls.
Keep up the great work I cant wait to see more from you in the future :)
I agree with the music part completely, it does repeat and is terrible, I suck at music, and the stealth meter does refill, but it is slow; you usually won't notice it. And the wall part I also agree but I don't think I would be able to pull off any kind of raycasty stuff; I'm just not ready to do that stuff yet. The difficulty does increase greatly, and the last level is the most extreme, but by then the soundtrack changes to make it better. Thanks for the feedback!
The game is a lot of fun!
All of the moving elements create a lot of interest together.
To nitpick for feedback, some of the levels seem like they were designed for a 1 hit you die kind of game, while others for the opposite. An example of this is the first 2 levels, which would still be easy if the health system worked the other way, but become too easy with the health regen system, having the player possibly not learn what is intended as satisfyingly as it could be.
That said it is still very satisfying, well done!
Yes, a lot of the early levels are designed to be easier, you can still die on them though; as they are made for people who don't know how to play it. I do however know you can just rush from one side to the other for a lot of them, there really isn't much I could've done about it.