Check out this tool i made specifically for gamejams and coming up with new ideas.
FmladGames
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I tried quite few times on this one, I think its got some good potential if you focus on a few areas to tighten up.
- The jumps felt a bit floaty, Usually increase the gravity and the jump power for more weighty impactful jumps.
- I got caught several times on walls and stuck to them, In unity you can apply a physics material with minimum friction which will help the mouse from sticking to the wall.
- When jumping out of a high platform I got caught several times by the falling cheese, It felt a little cheap and unfair, maybe you can find a way to avoid that by giving a warning symbol as there is no time to react.
I managed to get pretty far to the point the cat was no longer on my trail and I saw a lot of repeating sections. This is great but wasn’t sure how long until the finish line?
Overall a fantastic little submission that just needs a few tweaks. Great job buddy!
I’ve been making games on Itch since 2019 and love taking part in game jams. But like many of you, I often hit a wall trying to come up with fresh and fun ideas. My biggest struggle has always been making things fun and not falling into boring or repetitive ideas.
Since I couldn’t find a tool that worked for me, I decided to make my own idea generator. It’s designed to help kickstart creativity with unique ideas you might not usually think of. I’d love your feedback and hope it helps others in the jam community too.
Always open for suggestions and hoping to use my tool for my own Jams and figure out what needs tweaking. As an active part of MiniJam community I hope to help someone else out there :)
Check out the tool which is totally free to use here: https://jam.fmlad.com
(Hoping this doesn’t break the rules since its not self promoting my games or advertising a hosted event.) (Sharing to help others, get feedback, improve and SEO backlinks)
OMg my fingers cant input the buttons quick enough :’D i dont know how much health I have and it makes me nervous with each fumble.
<- -> <- -> <- -> Aaahhh DIE DIE DIE!
..
So the game is really interesting and super interesting I love the pacing and the escalation is on point. it really ramps up after the initial first battle which gets you used to the input and mechanics. Perfect submition in limited time. Truly awesome. I loved the music amp up when the combat start too!
Really interesting concept, I went in blind and didn’t read anything before hand. I was confused what to do and then my understanding of the mechanics ‘clicked’ I realised what I had to do. Memorising the icons to the requests from the crowd was super fun and made it challenging. I seen comments of adding icons to the chat bubbles but i feel this is much better and adds a layer of challenge!
I completely agree with you about the process feeling lengthy and a bit artificially padded, especially with the short day/night cycle.
This could be adjusted with some balance tweaks, but I feel like it really needs something extra to make it more engaging. I’d considered adding combat, but unfortunately, there just wasn’t enough time to include it.
Thank you!
I initially went into the Jam aiming to create a simulator-style game, but the final result ended up quite different. The gameplay itself is pretty minimal, with not a lot going on, and I didn’t have much time for playtesting—most of the balancing was theoretical. I agree that it can feel a bit lengthy and artificially padded! It’s really more of a walking/trading simulator.
I’m pleased with the atmosphere, especially the daytime scenes! Visually, it came together nicely, even if it feels a bit mundane to play—more of an experience than a game. I do wish I’d had more time to add elements like combat, though it would have meant sacrificing a lot of what’s here now.
But that’s the nature of game jams! Thank you for playing!
Thank you! It’s packed with art assets, though there isn’t much gameplay depth.
The polish really elevates it, making it look more substantial. I’ve tackled similar projects before, so I had a clear approach from the start, which helped me use my time efficiently—until I hit a few bugs. By working quickly and combining sketching/tracing, UI animation, and Unity terrain creation, everything came together pretty solidly.
In hindsight, I wish I’d added more features, like combat or a small narrative, beyond just harvesting. But that’s how game jams go! I also spent a lot of time on sound design, though some effects didn’t come out as well as I’d hoped.
Game jams make it impossible to fit everything in, but each time I work to maximize my time and refine my efficiency. This is definitely the best-looking game I’ve created, especially in terms of illustration, since I focused on that aspect more.
Thanks for stopping by and checking it out!
hanks, Prinni!
Looks like I accidentally set water to be harvestable only during the day when it should be available both day and night. I agree that even though there are multiple trade routes (originally, there were two additional vendors), the process can be pretty time-consuming. The day/night cycle used to be longer, but I didn’t have much time to playtest and fine-tune the duration. I started working on a UI to adjust day/night length, but again, time ran out.
I faced quite a few challenges, and memory management turned out to be a big hurdle toward the end. Thanks for playing, though! Clearly, I have a lot to learn about optimization! 😅
You have brought up some excellent suggestions and quite a few of them overlay with some of my original ideas but others ideas you have suggest have blown my mind. I am fueled by your creative ideas and will absolutely look to implement them the best I can if this becomes a reality.
Thank you so much for sharing and giving valuable feedback :)
Thank you so much for playing! I commented on your video too but I really enjoyed watching you play the game. I see you missed a few notes too! Also the ending bugged out for some reason. Thank you so much.. I have thoughts about expanding on this game so its great to have people confirm that it would be a good idea. :) Any ideas you would like to see make it into a fully fledged game?
Yo, this was incredible!
I loved the change up from Turn-based to real time. The thought process to mentally track when shot when was a great change up and made it instantly strategic. The upgrades were the perfect addition!
I did get overwhelemed very quickly though before i got to level 5. Great job! Would love to see more of this with more arcadey juice and explosions.
Presentaion is exceptional, very clean crisp artwork. Very polished and the writing is excelling. I love the multiple choice narrative. The game was pretty difficult for me when trying to jump, not sure if it was a combination of too fast or lack or coyote time. Great job on this! Truly great submission!
That girl is so creepy and cute at the same time. Loved the vibe and fully 3D +1 vote from me. The atmosphere was eerie and surreal and I loved it. Was a little dark in some areas but i think it was fine, only really struggled when looking for the cat. I appreciate the added sliders for sensitivity though! Great job!