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A jam submission

NightfallView game page

Lift the Curse of Nightfall
Submitted by Josh McMillan — 5 minutes, 38 seconds before the deadline
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Nightfall's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.1764.176
Audio#14.2944.294
Gameplay#24.1764.176
Art#24.1764.176
Presentation#54.0594.059

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team member
Joshua McMillan

Software used
I used GBStudio as my engine, along with GIMP for art assets and Tiled for background creation, and OpenMPT for Music/SFX.

Cookies eaten
1 cookie was eaten in the making of this game. No doughnuts were harmed.

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Comments

(1 edit) (+1)

The soundtrack reminds me of Gaston's music from Beauty and the Beast, and that alone sold me on the game!

The art is incredible for the limitations given, and the gameplay is well polished.

This is overall one of the best entries in this Jam, and goes to show what can be done is such little time with a bit of imagination and hardiness!

Developer

Wow! Thanks for the compliments! The art and music is everything I was hoping it would be for the jam!

Submitted(+1)

Great! I love it! 5 stars!

Developer

Thanks for 5 stars! They're so shiny!

Submitted(+1)

I really enjoyed this game! The progression was very enjoyable and the graphics and music were awesome! More points for the nice post-credits animation, too!

Developer

Thanks! Most of the time, I'm not a great artist. However, when dealing with 3-4 color palettes and severe graphical limitations, I find I thrive with art. Glad you enjoyed the post-credits!

(+1)

Super well made. Its simple and straight to the point. Great use of GB Studio. Good music as well!

Developer

Thanks! I didn't know if I could even get the game to work out in the end when I started. Music was absolutely my favorite part of the game. I'm thinking about releasing the soundtrack as a separate download!

Submitted(+1)

I really like the time mechanic, very smart concept!

Developer

Thanks! The time mechanic came after the first unique mechanic didn't work out past prototyping (3D graphics).