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TOXWORKS

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A member registered Sep 19, 2018 · View creator page →

Creator of

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hya eylner, this is a very old version that may not work due to compatibility issues so I dont believe I'll be able to sucesfully share it.

It is basically using RNG that acts within a certain spectre of variables, like for exemple if you choose to defend he will register that variable and take it in consideration when the oppnent tries to attack.   

Its a great little project to train variable RNG usage.

Really top noch quality, graphics and storywise works really well.

All around a fantastic project so far!

VERY nice

Long live the Q!

So wait I didn't quite catch the ending. He was a shark this whole time? S. Harkings? How?

noice

Sexy my dude, keep it coming

Interesting proof of concept! Did you export and customize the engine, or are you using visual trickery to achieve the scrolling effect on the ground?

One of the best, most atmospheric GBstudio games I've had the pleasure of playing.  

Kudos mate, really threw me back to what seems like a thousand years ago!

Nope, custom made! You can download them if you wanna use them :)

No progress past that point. Thank you for your comment tho :)

I'll keep an eye! Are you planning on using actors to force the effect?

Cool isometric concept, but how are you planning on solving the way the actor is over the 'doorways'?

super! Love your work so far 

Top quality system!

it can be played on a real GameBoy already, the .gb file it exports allows for it!

You sure can!

This was made for am early gbstudio version. But yes, this is a template and moving across gaps in this case is part of the lack of items

The "_" (space) character is not a actual letter, it just hides the actor that is showing the letter. 

There were only 25 frames available, and the alphabet has 26 letters, thus the lack of one letter, in this case "Q"

It also happens if you lose focus on the screen. It's an engine issue.

The initial dice roll looks much better now!
Also item limitations! yay!

It looks quite balanced so far, I was almost loosing for about 3 times but were able to turn the table against the opponent!

It's coming as DLC ahah

Jk.

Limitations are the reason. A spritesheet can only contain 25 frames, and the alphabet has 26 characters. So I had to make the difficult executive decison of letting Q go.

I gotcha'!

I made it like this because it was hard to position the player.

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Art, gameplay and soundtrack very well set in for the mood of Portal, or what it would be like if it was made for the GameBoy!

I would maybe add a way for the player to reset the test chamber, in case the Companion Cube gets stuck.

I can see you thought on something of the kind because you have that 'chamber selection' screen working already. But maybe add a way to link the player there without full reset

Kudos!

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However, your game featured a polished story, a good soundtrack and a large set of puzzles! 

Mine is just a template.

All I'm doing here is an opening a portal to this kind of gameplay to people interested in doing so with GB Studio!
edit: (credited your wonderful game as inspiration)

Thank you very much for your critique, and yes you are right, I was in a Far: Lone Sails mood ahaha, I'll try to fix it according to your suggestions on the next update I can manage!

Incredible idea for gameplay. The graphics and sound effects make for a great nostalgic experience. Almost felt like I was in the back of my car playing Mr Game and Watch.

Kudos!

The gameplay is a bit buggy and confusing, but the mood is unique, and that really counts in my book.

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The soundtrack reminds me of Gaston's music from Beauty and the Beast, and that alone sold me on the game!

The art is incredible for the limitations given, and the gameplay is well polished.

This is overall one of the best entries in this Jam, and goes to show what can be done is such little time with a bit of imagination and hardiness!

The soundtrack reminds me of Gaston's music from Beuty and the Beast, and that alone sold me on the game!

The art is incredible for the limitations given, and the gameplay is well polished.

This is overall one of the best entries in this Jam, and goes to show what can be done is such little time with a bit of imagination and hardiness!

Cuteness all around, and a nice usage of the limited systems inside GBStudio.

Kudos to everyone involved!

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Working great!!

And that math, beautiful ;)~

It's a good integration to the Sample Project

2 minute story so far but glad to see it works!!

The art is quite polished and beautiful to look at. The music trips me a bit, but the loop kinda gets better after a little while.

I do think that it could have been taken to a higher plateau if the gameplay did not consist of only maze-like challenges.

Great vibes, music and gameplay. Nice implementation of a battle system, and the options were very Earthbound-like. The art style and dialog improve upon it (as far as the gameboy can handle).Overall one of the best submissions using GBstudio!

Fucking Dorbold, teacher's pet!!

Everything is perfect. Concept, artwork, flow.

I'd just add one thing, a better Dice vs Dice UI, like showing our dice, and then the opponent's

Great idea Manu! Very entertaining and open to new possibilites of gameplay!

I'm glad you've appreciated it. I did enjoy coming up with some kind of short segment that was easy to 'game-fy' ahah