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Balance Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #10 | 3.317 | 3.667 |
Audio | #18 | 2.211 | 2.444 |
Presentation | #22 | 2.513 | 2.778 |
Overall | #22 | 2.538 | 2.806 |
Gameplay | #24 | 2.111 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Zom'
Mysterious_Dev
Software used
Unity
Photoshop
BFXR
Cookies eaten
A LOT
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Comments
Pressing two keys simultaneously is pretty hard, I had to push them a few times to get it right.
I don't really understand what "one wood" or "one lead" is, so at this point there's no guessing. It would be nice to, for example, guess the density of a material, not the weight of one piece(?) of it.
Except for that, I really liked the art and sounds, they were really light-hearted and pleasant.
Without the rocks and wood etc being different sizes, it became more of a memory game than a guessing game. I like the idea of it though, reminds me of the "what's heavier, a kilogram of feathers or a kilogram of steel" meme.
The A and E button inputs combined need a bit more of a window so you don't have to get them frame-perfect. Some simple background music would also be nice between the dings.
Decently made, but it took me a long time to figure out I had to press the A and E button at the exact same time. I pressed A first and then E and vice versa for a while. Some music would liven it up a little as well, but overall very nice.