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thejoun

23
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23
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21
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A member registered Mar 20, 2019 · View creator page →

Creator of

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Thanks! As for the music - the game is an extension from the previous jam, so it doesn’t strictly follow the Isolation theme.

Thanks!

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I really like the concept. A city builder sounds nice, but it’s not much of a game at this point. Except for the beginning, where you have to decide which buildings to construct. A moment later your income rockets thanks to the happiness multiplier, and you’re free to build anything you want. I think a nice addition would be if a building had effect on the neighbouring nodes only.

Nevertheless, I did enjoy your game, keep up the good work.

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I love the music and the art style, it’s so relaxing! Apart from the big strawberry-eating bug, I found these:

  • It’s possible to go through bridges before they grow, the big blocking stones also seem not to be working
  • The water pools move differently than the terrain, at first I thought it was a problem with my eyes

Overall, it’s a nice, pleasant game.

It’s amazing, thanks for making such an inspiring game.

Thanks a lot, I’m glad that you liked the game! Actually, I forgot to write that, but you can change the game’s overall speed in Settings. A high speed allows for some really nice simulations in the Custom mode!

Wow, that was funny. The physics are clunky sometimes, but that's what makes it so fun. I really like the art style, too (the guys' faces are awesome).

It's peaceful and relaxing. I also like the simple art style. Combined with the music, it makes the game a really nice experience.

I really like the idea and the graphics. Music is a bit repetetive, but not bad. The instant rotation of the platform gave me headaches, so it may not be the best idea. Except for that it was a really fun experience, keep it up.

The sad music makes seeing the ball fly off into darkness even more sad. And I like it.

The game itself is really pleasant, I think it would be even better if it was a bit easier. The ball will always fall off track, at one point or another, and the player has almost no control over it.

Overall it's really well-made and easy to enjoy.

Great visuals and good concept. I understand how the game works, and still I can't figure out how to even attempt at holding the earth flat, because of how random the meteorite spawns are. For me the game would be quite hard even if we had all four arrows to control the meteorites.

A really fun and unique concept. A bit hard at moments, but it encourages you to get better. Only after some time I realised that you can raise both sides at once.

Pressing two keys simultaneously is pretty hard, I had to push them a few times to get it right.

I don't really understand what "one wood" or "one lead" is, so at this point there's no guessing. It would be nice to, for example, guess the density of a material, not the weight of one piece(?) of it.

Except for that, I really liked the art and sounds, they were really light-hearted and pleasant.

I really wanted to answer "it depends" to most of the questions, but I chose to kill, because I'm pretty bad at "accepting my fate".

Nice concept, though I feel like most of the questions were pretty much the same, and thus there is no particular middle ground between kill and die.

Also, I like when games encourage me to reflect on myself, but the text at the end was... a bit too much.

A really nice simulation with a unique touch to it. I like how it fits the theme, balance in nature. The limitation unfortunately changed the game for the worse, sliders would be much better for changing the parameters. I'm impressed that you managed to finish this project in such a short time.

Thanks for the feedback!

Thanks! 

Thanks, I'm really glad that you liked it!

I really liked it, mostly the overall design and the simple yet captivating progression system. For the whole time I just wanted to see the giant carrots, and i wasn't disappointed.

For me the bugs' and carrots' grabbing areas were a bit too small, it was hard to catch them at times. But most probably it's my own issue, as I like my cursor to be super sensitive.

A really fun and well-designed game, keep up the good work!

Thanks, your comment is awesome!

You got it totally right, that's the best strategy! I'm really glad that you figured it out and liked the game!

Thanks for the suggestion! This was meant to be a really short and simple game, but if I wanted to expand it, I'd totally add a difficulty option, or more levels with different difficulties.

I'm glad you beat the game and liked it!

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Thanks, I'm glad that you liked it! :D
I'll keep the pacing in mind when expanding the game.

Thanks a lot! I'll rework the difficulty in the next update.