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Mousepad Miami's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 4.500 | 4.500 |
Gameplay | #2 | 4.333 | 4.333 |
Audio | #2 | 4.500 | 4.500 |
Overall | #2 | 4.313 | 4.313 |
Art | #9 | 3.917 | 3.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
just me
Software used
Clickteam fusion 2.5, fire alpaca, beepbox
Cookies eaten
none D:
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Comments
This is great. I love the visual and it was pretty fun :D
I really like the concept.
wow, dude this is amazing , a really well made and polished game
really well executed. great music and sfx. i like how the game waits for you before starting the level. overall presentation feels very professional.
i didn't like how when you touch a wall/barrel you die, it made the walks back to the exit feel more nerve inducing than i think was intended.
controls were a lot less hard to control then they appeared to be, and there's something so satisfying about using the mouse wheel to shoot. it also adds some more control where you can like, middle click to shoot a single bullet or just scroll to unleash mayhem.
overall just a really cool game.
This was a really fun game! Sure it's a clone of Hotline Miami; but YOU made it and it has it's own unique twist that makes it extra challenging.
The controls are nice and don't feel forced. The visuals are really nice, fitting; and clean. Audio sounds nice and doesn't hurt my ears and I didn't have to adjust my volume at any time. Everything sounded at the right volume.
Each level felt fun, challenging; and felt that it was designed well which is awesome!
It's a really nice entry and I enjoy to see future games from you!