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Vulpes

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A member registered Oct 27, 2019 · View creator page →

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I actually saw the video eariler already, because I was tagged in the post in twitter. xD

I must say, this was only tested on windows 10 and windows 7, so this could be the issue.

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This was amazing! The curve was super cool at the end. The poor level design and voice acting actually make it even better as I couldn't stop laughing. Great job, really, I was amazed when I thought "This is a jam game" while playing it. It had a very cinematic feel too.

Edit: I almost forgot to mention that the thing with the strange texture is very cool, so shall you develop further versions - you should keep that effect.

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Also does console say anything?

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You sure you unzipped correctly? The pngs must be missing. Also make sure you didn't move any of the folders.

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I died because of a "your mama" joke :( 

Would have been better if the music was actually loopable ;)

This is what jam games should be. Just fast 1-5 max minutes. Sometimes I find myself playing 30 min of a jam game. Cool game. Some more complex equations would be cooler, cus now it's targeted towards 1st graders. If you've brought the level up a bit, like still get answers with one digit, but square root of 9, get in some minuses and multiplication. If that was in the game it would've been 10x better.

There's a bug where if you spam the bow, then switch to the sowrd, you get an automatically shooting sword. The music is awesome, however I don't quite get what is the goal in the game...I might just be dumb...

The idea is cool and all, however controls don't quite work for me. After clicking "s" the beam freezes in place and I can't move it for a few seconds.

I might be the worst warior ever! I almost died from a spider! Also I very much dislike fortune telleres "A great succes but a failure" like... what?

Now... the music for different biomes is pretty neat. It has the retro feel passed. However I wish the player was a bit faster.

Can't really open .gblorb file...

python310.dll missing... Also if I do download it - the error disappears but the exe isn't even launching as a process.

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The art style is brrrrrr(in a good way). The sensitivity, and overall camera control was very trippy(not in a good way). This reminds me of that one horror game I played. With those sensitivity settings, I'm afraind I cannot play though. I did one or two loops, but for me, it's very hard to control. Options menu would be pfap-pflap.

It's the first time I've seen a mechanic like that! Pretty neat. Caretaker's path was annoying as hell to go through though xD. 

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It's a nice genre switch from all the other games in the jam. The idea is cool and probably the first time I played something with this kind of controls. However orientation is hard, I sometimes can't tell where I came from.

Wow, that really sounds intriguing! I am for sure going to check that out! Thanks.

No game engine game ;) 

https://vulpesdev.itch.io/dont-leave-this-room

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Well I wished I could keep it under 100kbs, but I didn't have time to optimise, ultimately that's the challange for the next jam I guess xD. Also it requires 120mb ram xd, maybe take it down to 10mbs next time? Either way, thank you for playing!

Game hard... gets easier as you train tho. Also the return mechanic when you die is cool at first, but then it gets annoying having to wait it end each time I die...

This game was truly awsome! I don't know how you giga-brains managed to do it as a jam game, it looks more like a finished one!

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Thank you for your feedback! The code for it is really just mish-mash... so quite impossible to expand on that xD. Im glad you enjoyed it tho.

I went counter clockwise! "Looking at the back, i can't forget what is not" or something like that...

I t almost looks like a finished game! Just a little polish. The transition between loops for example.

Super cool 9.8/10;

I see a lot of people say they played alone... I'm one of them too :(
Black ones one tho...

Pretty fun , games are always better when you can play with friends... if you have ones.

Very chill and simple... I like it! Resolution options would be nice tho, cus' the game ain't lookin cute on that 2560x1440 monitor... I can always play it windowed tho.

The game was cool, however it needs some polishing (I hardly use my sword for example). It's good that there are different types of enemies, but it would be super cool if there was a BOSS FIGHT ;)

The hand painted art was alsome. Also the music fits perfectly to that pig xD... I'm not even sure why.

Thank you for playing! But you're right, there isn't anything else to explore... or is there?

Reminds me of that flash game with the cows that explode if you don't milk them that I played on the web  when I was 12. It's super nostalgic for me. Super cool. The menu is something that got my intention as well - super polished and satisfying! The only note that I have: I'm playing on 2560x1440 and some elements are displaced, at the same time when I play it in the web it's too small and the elements get displaced again.

Just a quick comment (for curious people):

This game was made without using any game engine!

I just used the SFML library.

Also the only thing I didn't do is the font.

 So... I can legitimately say that this game purly contains my soul.

Start button not working for me :9

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The idea is awsome, it is well executed as well! The intro beats it all though (in a good way).

It was good. Exactly what you'd expect from a game jam. You'd probably want to round the time number to 2 zeros and also the cntrl doesn't work for me, the mouse button does instead.

The theme is so creatively implemented. I love it. The UI can be a little disorienting at first. Overall, good job.

Yeah, I made it to the end while being red... and also the camera control was a little bit stiff, as well as the combat. I think you should focus on those for the future.

Sink in trashcan is my favourite... thing?... now! Your game is the absolute god of this jam. It was great, eventhough there are flaws here and there. For example I got a little bit tiered of searching for the sounds at one point, and the game could use some more sounds, especially for the cutscenes, otherwise... YOU DUCKING NAILED IT!

That was great. Even though it didn't have much player engagement, it was enough to make worth anybody's time! I really enjoyed the part where I shrunk under the table and got injected by LSD. It was awsome!

I didn't really understand what I was doing.  I just ran around collecting sparky stuff and keys untill the game finished. I'd say that's poor game design and I didn't really find it all that fun either. However I see what you've been aiming for and it probably could have evolved into something really enjoyable if you had the time.

It was a cool quick game. It was mysterious at first, and then I just continued getting confused and freaked out by the magician's labyrinth. Very well made! While playing my player became red all of a sudden and I wasn't sure what that meant though.

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You can see in which way to continue by watching this playthrough:

It's fine now. The staff helped a lot! It's back in the submissions! :D

I subbmited the game and went to eat. I'm sure it was submitted cus I rated games, then when I came back it was just gone from the jam.