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A jam submission

Space MadnessView game page

Planets have gone berserk trying to hunt their sun
Submitted by Mahmood J (@DemoticalPoe) — 10 hours, 10 minutes before the deadline
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Space Madness's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.5714.571
Overall#53.9643.964
Art#84.0004.000
Presentation#93.8573.857
Audio#133.4293.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
MRJ (solo)

Software used
Game Maker Studio

Cookies eaten
Half

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Comments

Submitted

Hello (Late Comment)

I just Wondered How did you make them more speedy Over Time

Developer

by absorbing stars, level increases and on each level, planets get new attributes.

Submitted(+1)

I like it. The idea, the gamefeel, the visual, the music and the amount of cookies you eated.
The growing radius is just perfect technique. Good job and keep the good work!

Developer

thank you!! i'm happy you liked it!

Submitted

I was not a fan of the music in the beginning, but when it suddenly ramps up it really got my hyped the first time :D

Best score 115!

Submitted(+1)

i absolutely adore this game. gameplay wise it's really solid arcade fun. i think the main reason it works is because of the growing radius, there's a sort of risk vs reward with how long you're willing to wait before dodging the planets. the planets btw really remind me of the pacman ghosts, which is a good thing. collecting stars feels great too.

the game does get old after a while though, and there's not much of a difficulty curve.

the audio is ok, but i don't think the music fits the tone very well..

 i agree with Raea, i think if you polished it a bit then this could do really well on mobiles.

Developer

thanks for this full review! Actually my first inspiration for this was pacman! I'm working on its flow channel and maybe adding new planets on the way and much more to keep it interesting.

And about the audio, it will be edited to match the games pace. Just added the original version to give a vibe.

And of course next step is going for mobile.

Submitted(+1)

I loved the title art and wasn't sure what to expect, a space shooter as a star? A planet smasher? 
Then I downloaded it and started playing and it's really interesting! I first thought "What do I even do?" then I clicked and was off. It took me like 2 seconds to figure out how to play, and within 3 jumps I had learned the mechanic of the jump cooldown mechanic which is really cool and makes the game more challenging and strategic.

So, at that point I figured it was an endless planet dodger game. Then I noticed little stars clinging to me and noticed there was more to the game! I was playing a star hunter! I had a good time with the game for a few.

It's something unique in a fun way and if this was a polished game up on the Google Play Store I'd be downloading it right away.

Developer

thanks! I didn't expect this much praise! I'm really happy that you liked it!

I'm working on its gameplay to keep it for much longer and new features. And there would definitely be an androud version if everything works out good!