I'm glad you enjoyed it!
Mahmood J
Creator of
Recent community posts
Graphics are great! Music is nice (although i accidentally caught your bug)
Mechanics has a good idea, but i think you should give a lot of space (at least at the beginning to really show it's potential to the player) for training. Gameboy doesn't give mush resolution so i guess it'd be much better in bigger resolution. Speaking of that, camera smoothing doesn't really help with low resolution. Because when camera is slowly moving 1 pixel to catch up to player it doesn't look nice when pixels are this big (I'd have preferred fixed or player centered camera, as all genuine Gameboy games).
I love 2d Castlevanias, and of course i enjoyed your game! I admire your creativity, you just need more practice!
Best wishes!
Thanks for playing! and your feedback!
I wasn't actually trying to make it stressful. I wanted the players to pace their play through based on the music they play while moving, But after hearing everyone's comments i know that, if this is going to be a full release it's gotta contain different modes for different tastes!
yeah i knew this was gonna happen! :D
but this is made for a game jam and honestly i didn't think anyone would play it more than 1 or 2 rounds and most of them cant even make 5x5!
i promise to add more functionality to this game after the voting of the jam. without gameboy limitations i'd do anything i want.
you are the true representation of my target audience! :D
it's really cool that you are still playing it!
I guess the starting position has some collision issues. The first two times i launched the game i couldn't move at all and all my fuel ran out. the third time it moved but adjacent to the planet and after some movement it got off but i had a little fuel.
I'm not rating your game based on this. but i wish i could play it. seems nice in the gifs.
This game has great potential! Art is great and music is amazing! Gameplay is well paced and variety is really good for this limited time!
I just needed to have a big map to see where should i go next, i was really lost after a while (which was thrilling in it's own way!)
I gotta say, this game inspired me! so thank you!
Best wishes
Thanks for the comment!
I actually tweaked the time a lot. And because the main goal of the game is to make 5x5 blocks (like clearing 4lines in tetris). My friends which tested the game didn't like shorter time, so i stuck with 5mins. But later if i do a full game out of this i would give the option to choose the time.
P.S. Sure it's like tetris but i doesn't try to mimick it's sense of urgency, instead i'm encouraging players to move in a rhythmic pace, so urgency won't help that!
I'm sorry if i offended anyone. That was definitely not my purpose.
I try to give suggestion to every jammer, but i can't dictate specific things. I just state what bothered me in the game because i like the ideas. If i don't like the game at all i won't even bother talking about it.
But as you said, i try to be more kind toward people!
It's really a good game and a cool word play! and a clean execution!
It just lack a sense of purpose. I collect rocks plant trees and vegetables and other stuff but no feedback is coming from the game to ensure me that i'm doing things right. of course this limited time is too short for a game in this scale. but considering the time you did good!
also the music and sounds are a little too high pitched for my liking, but i love the graphics! the character is funny!
I hope you continue working on it!
Best wishes