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Mahmood J

178
Posts
57
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23
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A member registered May 08, 2017 · View creator page →

Creator of

Recent community posts

I'm glad you enjoyed it!

Thank you! I'm glad you forgot about the timer! ;D

Thank you! I'm happy you like it!

You are not crazy!! They are in key! ^^

I'm glad you enjoyed it!

It's really simple and intuitive and super addictive!

Graphics and music are nice too!

Great job!

I love the art and the humer! Music is nice too! Overall its a solid game!

Sometimes it got really slow that made me lose the pace, but its not a big deal.

Good job!

I liked the idea! but its a bit difficult for me! (enemies are very fast approaching)

Graphics are nice! I'd like to hear a soundtrack in the background and some visual feedback on collisions would improve it much!

Good job!

Thanks for playing! 

I'm happy you liked it!

Thanks for playing!

I'm Glad you liked it!

Thanks for playing!

I may do that in later!

Graphics are great! Music is nice (although i accidentally caught your bug)

Mechanics has a good idea, but i think you should give a lot of space (at least at the beginning to really show it's potential to the player) for training. Gameboy doesn't give mush resolution so i guess it'd be much better in bigger resolution. Speaking of that, camera smoothing doesn't really help with low resolution. Because when camera is slowly moving 1 pixel to catch up to player it doesn't look nice when pixels are this big (I'd have preferred fixed or player centered camera, as all genuine Gameboy games).

I love 2d Castlevanias, and of course i enjoyed your game! I admire your creativity, you just need more practice!

Best wishes!

Your comment just made my day. Thanks!

Simple and solid! I liked it!

Good job!

Thank you for playing!

If i get the feedback that I'm looking for, why not?! But there are still a lot of work to do. It's far from ready.

Thanks for playing! I'm glad you liked it!

If you practice more, you can make 5x5 squares easily! :P

And yeah you heard right about the music! ;D

Thanks for playing! and your feedback!

I wasn't actually trying to make it stressful. I wanted the players to pace their play through based on the music they play while moving, But after hearing everyone's comments i know that, if this is going to be a full release it's gotta contain different modes for different tastes!

Thank you! 

It's great it hear that!

Thank you for playing!

I will update the game to contain varying grid size and timer, but i don't know when! :P

Thanks for playing! 

I'm glad you liked it!

Now that i played the game...I can say...I liked floating in the space (a little too floaty but it was okay). but most of all i loved the ending!! This is the best tiny storyline in the whole jam!

Music and graphics are also great!

Thumbs up!!

yeah i knew this was gonna happen! :D

but this is made for a game jam and honestly i didn't think anyone would play it more than 1 or 2 rounds and most of them cant even make 5x5!

i promise to add more functionality to this game after the voting of the jam. without gameboy limitations i'd do anything i want.

you are the true representation of my target audience! :D

it's really cool that you are still playing it!

Haha! I always use X and C. Because on some keyboards, Z button is on the left side of Shift. and that makes it difficult for the player.

I guess the starting position has some collision issues. The first two times i launched the game i couldn't move at all and all my fuel ran out. the third time it moved but adjacent to the planet and after some movement it got off but i had a little fuel. 

I'm not rating your game based on this. but i wish i could play it. seems nice in the gifs.

Thanks for playing! Not letting the player to rotate pieces wouldn't just make the game difficult, it'd be bullying! :D 

I'm glad you found out about the rotation! I thought the control scheme below the game was clear enough. my bad!

Great game! It has a cool idea and you delivered well! It's just too difficult for me! :D

I wish you could spare a key for changing the direction when on a platform. That could save some frustration!

Good job!

I like the theme! Graphics and music support it were good!

It's just the gameplay which is a little slow for me, although it's a cargo delievery, better late than never! :D

It's very polished! congratulations!

Best wishes

Making anything more than 3x3 (2 blocks at the same time included) gives bonus time.

Thanks for playing! I'm glad you liked it!

And yes they are in the same key, plus some code that makes sure they play in a nice order, not just randomly.

This game has a lot of content! I'm impressed! It plays well and has a cool theme going on!

Music is good, graphics are good, it just need a little more polish to become a full game.

Best wishes

This game has great potential! Art is great and music is amazing! Gameplay is well paced and variety is really good for this limited time!

I just needed to have a big map to see where should i go next, i was really lost after a while (which was thrilling in it's own way!)

I gotta say, this game inspired me! so thank you!

Best wishes

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Thanks for playing!

Could you tell me what would make it more fun? (i mean what would you like to see in a game like this, which was absent here)

This genre could've been a huge hit on the gameboy!!

It's addicting, nice music, funny graphics. I liked it to be a little faster but nonetheless i enjoyed it!

Really glad that you liked it!

I'm actually trying to find a better play mode to incorporate the musical side of the game better, But for now this is the best that i can think of!

Also if you play fast you can't make large blocks and your score will be low! ;P

I'm happy you liked it!

Thanks for playing! They are in the same key, But it is encouraged to pace your movements by the rhythm to sound better!

I'd glad you find it interesting!

(1 edit)

Thanks for the comment!

I actually tweaked the time a lot. And because the main goal of the game is to make 5x5 blocks (like clearing 4lines in tetris). My friends which tested the game didn't like shorter time, so i stuck with 5mins. But later if i do a full game out of this i would give the option to choose the time.

P.S.  Sure it's like tetris but i doesn't try to mimick it's sense of urgency, instead i'm encouraging players to move in a rhythmic pace, so urgency won't help that!

I'm sorry if i offended anyone. That was definitely not my purpose.

I try to give suggestion to every jammer, but i can't dictate specific things. I just state what bothered me in the game because i like the ideas. If i don't like the game at all i won't even bother talking about it.

But as you said, i try to be more kind toward people! 

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It's really a good game and a cool word play! and a clean execution!

It just lack a sense of purpose. I collect rocks plant trees and vegetables and other stuff but no feedback is coming from the game to ensure me that i'm doing things right. of course this limited time is too short for a game in this scale. but considering the time you did good!

also the music and sounds are a little too high pitched for my liking, but i love the graphics! the character is funny!

I hope you continue working on it! 

Best wishes

It's a really nice experience. Calm and relaxing. I just wish there were more things to do on each planet (like collecting things).

Music and graphics are also helping the mood in a very good way!

Good job!