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Nightmare Land's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #7 | 4.017 | 4.400 |
Gameplay | #13 | 3.286 | 3.600 |
Presentation | #17 | 3.286 | 3.600 |
Overall | #20 | 2.921 | 3.200 |
Audio | #30 | 1.095 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
i work alone
Software used
Godot Engine, Aseprite
Cookies eaten
3 Bags
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Comments
Amazing art!
And maybe this game is better without sounds... it adds it a bit darker and strranger atmosphere. But I really don't know.
The art is wonderful, the controls are perfect. The level generation might need a bit of work to test to make it beatable, as you can start trapped. Having the ESC key to quick reset makes it less problematic tho.
Really good job :)
Thank you ♥
I'm happy that you use Godot, too.
I missed sound for the first part. Sometimes I was in a closed area with no exit. Sometimes exit point was in a wall.
I like your pixel art. It's seen that you put much work in it.
After some efforts I'm exit a game, but is there an end?
it has no end, you find the light, the level restart with a different set of walls and go on and on... fOrEvEr
It's awesome to see some Godot users! That's the engine I primarily have been using.
It's a fun little game that reminds me somewhat of Binding of Isaac mixed with Spelunky.
The controls are nice and never make me think "I died because the little dood didn't move the right way". Simple and refined.
The visuals are unique, a bit bizarre; and really awesome!
It would've been awesome to hear some tunes of sorts or some sounds.
Overall, I really enjoyed the game, I think it's a really neat prototype that with some time and polish can become something really cool!
Thank you! i really wanted to make some tunes but time is off! maybe after the Jam i can make some tweaks to make more playable and with a proper music too.
cute game! i like how there's an arrow pointing towards the exit. the enemy design is cool. the level generation isn't perfect tho. and when you spawn in a new level it can be a little disorienting, maybe making the player only move when you click could help that.