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Dun-Dun-Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #12 | 3.111 | 3.111 |
Audio | #12 | 3.111 | 3.111 |
Art | #15 | 3.444 | 3.444 |
Overall | #18 | 2.978 | 2.978 |
Presentation | #19 | 2.889 | 2.889 |
Use of the Limitation | #33 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
No Team - just me, Chaosren
Software used
Unity, Aseprite, FL Studio
Cookies eaten
All of them... :-(
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Comments
Lots of potential in this game, loved the use of switches, they looked great when stepping on them and enjoyed than you had to kill the skulls in order to move they skull as a way of opening more doors xD.
The bow thankfully wasn't too hard to see where I was aiming thanks to my mouse cursor however i think if my cursor wasn't there it would of been harder I say this because I feel like an in game cursor would of been a nice addition! I didn't really use the sword all that much but the animations for both was very well done.