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Pocket-Sized Dungeons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #17 | 2.932 | 3.167 |
Presentation | #25 | 2.777 | 3.000 |
Use of the Limitation | #27 | 2.623 | 2.833 |
Overall | #34 | 2.345 | 2.533 |
Art | #34 | 2.469 | 2.667 |
Audio | #47 | 0.926 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Fydar (Anthony Marmont), CeramicBowl02 (Nerice Holden)
Software used
Unity
Cookies eaten
I didn't prepare for this game jam so no cookies for me
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Comments
It's an interesting idea to give the player control over nothing but the special abilities of their party. But with cooldown being the only limitation, it really just boils down to spamming. The concept could be improved by adding some more resources to handle, so the player has to think carefully if using an ability is really worth it in the current situation.
I really love the presentation and colours and shading! It's so neat and the colours are bright and it's very clear and simple-looking! and the HUD's nice, too! It's awesome to see more 3D graphics like this!
Liked the art style and the gameplay. The plus symbol for the arrows confused me a bit since I originally thought is was a heal ability.
Yeap - I thought it was going to be a heal ability until an hour before the deadline 😅
Thanks for the feedback, I was quite nervous about posting this one because I feel like it isn't as good as my past MiniJams; but I guess I didn't have any reason to be :P
I think this would do very well as a mobile game. It feels like a reverse tower defense game.
This has a ton of potential!