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Target Practice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #16 | 2.858 | 3.500 |
Presentation | #23 | 3.062 | 3.750 |
Art | #25 | 2.858 | 3.500 |
Overall | #30 | 2.613 | 3.200 |
Gameplay | #33 | 2.245 | 2.750 |
Use of the Limitation | #41 | 2.041 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Marco S. Hampel
Software used
Unity Game Engine 2018.4
Cookies eaten
25
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Comments
Fun game! I included it in my Mini Jam 46 compilation video series, if you’d like to take a look. :)
Pros:
The only thing that it's really great is the Artstyle and Graphics. And the game is very lightweight, performant also no lag issues although it's really neat 3D graphics.
Cons:
I'm sorry to say this but the aiming is very ridiculously hard and isn't stable yet so the gameplay isn't that good. Some objects that can be bounced by the bullet is somewhat "Unnoticable" so I can't see very well which is the object that I want to bounce off to.
Unfortunately I think this game isn't following the jam's limitation (Use 5 colors or less), I personally don't care about it but if it's a really big deal then this one has a lot of colors. Also note that lightings, shadows, and transparency can produce or generate new colors especially "Soft shading".
BTW nice lowpoly art, I know the game is kinda uncompleted and still needs fixes but if the game is finished fully including the gameplay fixes then this is more playable and awesome, cheers!