There was quite a bit of polish in the gameplay that you don't really notice, for example the jiggly movement of the blorbs isn't really very apperent but they just feel better or more alive like that, so good job on that. I also liked how the blorbs looked they just didn't really fit in with the rest of the graphics so for the next time maybe try to stick to one style so it feels more uniform.
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The Escape of the Blorbs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #29 | 3.019 | 3.375 |
Audio | #33 | 2.348 | 2.625 |
Presentation | #37 | 2.460 | 2.750 |
Overall | #40 | 2.482 | 2.775 |
Art | #41 | 2.460 | 2.750 |
Gameplay | #46 | 2.124 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity, Photoshop, Audacity, Visual Studio, Pyxel, Illustrator,BFXR
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