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The Escape of the Blorbs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #29 | 3.019 | 3.375 |
Audio | #33 | 2.348 | 2.625 |
Presentation | #37 | 2.460 | 2.750 |
Overall | #40 | 2.482 | 2.775 |
Art | #41 | 2.460 | 2.750 |
Gameplay | #46 | 2.124 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity, Photoshop, Audacity, Visual Studio, Pyxel, Illustrator,BFXR
Cookies eaten
3
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Comments
There was quite a bit of polish in the gameplay that you don't really notice, for example the jiggly movement of the blorbs isn't really very apperent but they just feel better or more alive like that, so good job on that. I also liked how the blorbs looked they just didn't really fit in with the rest of the graphics so for the next time maybe try to stick to one style so it feels more uniform.
Simple but quite fun!
Thanks!
Perhaps add some effects and projectiles so it isn't just a point and click game. The art was interesting!
I'll try to do that. I'm not the best artist so making effects is not my strong suit but I want to get better.
So the core game mechanic in my game is the exact same so when I realized that I have to click on objects on the screen I was like "I was trained for this" :D. Had fun with this one. Two comments I have is that I wish that the game difficulty scaled a little more and a little faster and I wish the enemies didn't just appear on the screen but rather came from out of bounds.
I was trying to work out how to adjust the difficulty towards the end but I just wasn't getting it. Oh well, this was only my first game. Thanks for the comment!