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Can We's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #20 | 2.286 | 2.286 |
Use of the Limitation | #21 | 3.143 | 3.143 |
Gameplay | #24 | 2.571 | 2.571 |
Presentation | #28 | 2.143 | 2.143 |
Overall | #28 | 2.343 | 2.343 |
Art | #34 | 1.571 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Coky
Software used
Godot Engine
Cookies eaten
A lot, like more than 10
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Comments
Interesting puzzle idea! We've actually tried something like this before. What we found worked best was having slightly more complicated mazes, instead of large open areas, and to make it so that you needed to get the different objects you're controlling to different locations.
In your game as it currently is, all you need to do is focus on getting all the dots to a single corner of the level, and then from there it's pretty easy. Trying to keep multiple dots in multiple locations could provide more interesting puzzle designs, and a bit more variety. Once I'd completed a few levels of Can We I felt like I'd kind of seen everything the game had to offer. That variety is crucial I think.
Hope the feedback is useful, and hope you had fun making this game ^_^
(-Joe)
Your feedback is very constructive, thanks for it, I will plan for all this ideas.
Cool idea. Wish there was more obstacles!
I will put it in the next plan, thanks for your feedback
Zip up the .exe and the .pck and upload it as one please :) most people wont udnerstand how to start the game up.
Aside from that, I really liked the Idea, If there would be more obstacles in the level. It wasnt really a challenge, it just took some time.
Thanks for your positive feedback, it is really a great idea.
For the files, I forgot to zip them up :D, If I do it now, does it affect me on the rating for the jam, or it's fine?