That was one pretty ass game. Loved the art and animation! Gameplay wise, i just ran through everybody and somehow didnt die lmao
Scayze
Creator of
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Super cute game, loved it.
The music was amazing (no sound effects though :[ )
Gameplay was fantastic, perfect for these limitations.
Loved the artstyle too, had its own flair.
There were 2 small bugs though which made it easier to complete the levels,
When a character collects a box, and doesnt throw it until the time runs out, he keeps carrying it into the next "round".
In one level there was a bridge with a door at the end of it, when the character walked against the closed door while the bridge was being pulled up, the character just jumped over the door.
Was also surprised there were so many levels, the game actually had content. good shit!
-Butter and Manu
Hi :)
It was intuitively easy to figure out what to do.
The music fit the game well.
It was hard to figure out when the boss threw the large projectiles at the player.
And the collision was a little weird, some things blocked player movement, like the pillars and the fireplace, but things like the chairs and tables didnt.
-Butter
Congratz on your first gamejam entry!
Fairly simple, but it worked. Controls where explained. Perfect.
Its possible to jump out of the game to the front though, that's the only bug i found.
Aside from that it didn't really fulfill the "teamwork" limitation though, as both characters where able to go all the way up separately.
Art wise it wasnt amazing, but it got its job done.
It was super hard to see where the player was jumping though, maybe if the shadows where being casted straight down, it would've been easier to see.