Great art, gameplay is a bit short but fun :)
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Oasisles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #3 | 4.444 | 4.444 |
Overall | #5 | 3.744 | 3.744 |
Art | #12 | 4.111 | 4.111 |
Presentation | #12 | 3.667 | 3.667 |
Audio | #18 | 3.333 | 3.333 |
Gameplay | #28 | 3.167 | 3.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3
Software used
Unity
Cookies eaten
1
Comments
just best game I played yet. I couldn't quit the game until I succeed it because it was so fun and a really cool game. Just it wasn't clear that under the plam tree there is shadow, a feedback with art could be cool but it was really nice to play
I enjoyed the pixel art. Was not sure exactly what was causing me to lose health, but from reading comments it appears to be the sun.
Fantastic Concept. I wasn't sure how each of the meters were affected by the actions, although I suppose that's part of the mystery. I just wish there was more to do... but you are on a deserted island so I guess it makes sense there isn't
I felt so silly for not realizing the sun mechanic in the first two runs. It's a fun and cute game! I only wish there was more celebration at the end when you survive.
I really enjoyed it! My main criticism though is that it's not very obvious how to play, but according to your other comment it was intentional, so great job :)
Here's my feedback:
- Concept fits the theme and limitation well.
- Managed to beat the game in a couple of tries. Though, pretty abrupt ending.
- Quite hard to understand how the sun mechanic works. The relation between sun and health decrease is not clear.
- Decent variety in food sources (mini games).
- The art was really good, except for the UI (bars and pop-up interact menus).
- Pretty repetitive music and very little sfx's.
I am a huge fan of the art style and simple music. I would suggest making the instructions more part of the game than in the menu so it is intuitive just by playing.
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