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Allerises

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A member registered Mar 09, 2018 · View creator page →

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Thanks for playing the game! The ending is intentionally ambiguous and up for interpretation so I'll leave that up to you.

Thanks for giving it another go! Really appreciate the feedback and glad you enjoyed the story.

Thank you for trying the game. The font choice was something we ran out of time to fix, we felt it was hard to read at times as well. Same with music! We had a bunch of songs picked out but there just wasn't any time.

Glad you found the levels and story interesting though.

Hey thanks for trying the game. The font isn't the best, just something we ran out of time to fix. The limitation is part of the story, it makes sense if you get to the end of the game. In the second world you can keep going across the rooftops to complete the jumping puzzle and move to the next world. Hope that helps.

Hey thanks for trying the game. The controls are just wasd and mouse to move, and you can press F to go through the dialogue. The story and instructions are given through talking to people you see in the world.

Not sure what this has to do with the theme, but fun concept.

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Really cool concept and really like the art style. I just wish there was more variety so the game didn't have to rely on its difficulty curve to be challenging. I also wish the health of individual sections was better communicated.

Thanks for the feedback! The lack of explainations is unfortunately a consequence of running out of time. The items look kinda similar to enemies on the ground which isn't the best, a tooltip would have been better there. Thanks for the music recommendation as well!

Thanks for the feedback! Yup, movement speed is definitely something we'd change in hidnsight.

Thanks for the feedback! You're not the only one who gave us this feedback, and in hindsight movement should have been faster.

Thanks for the feedback! Better music and more bugfixing was sorely needed, we just ran out of time xD

Thanks for the feedback, yes in hindsight the movement wasn't quite fast enough.

Thanks for checking it out!

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Thanks for the feedback. the items are a bit lacking, we had plans for a few more, but as you can tell by the visuals, maybe our time management could have been better xD.

As a trackmania fan I had to spend way too long trying to get the fastest time on a couple of the levels.

Really liked the gameplay feel, here is my feedback: Raise the camera a bit so its easier to see the front of the car. Super useful for precision driving. Also, a countdown at the start would be nice.

Simple concept but well executed. It was hard to adjust to the player speed, maybe that could be something modifiable in addition to general difficulty?

The music felt super on point (if a bit painful), and I really liked the fact that the crouching animation was just the robot turning into goop.

Really cool concept, and I especially love the art! I wish the narwhal was a bit faster though.

Thanks for the feedback! I was actually going to make the sheep behave like boids (basically the follow thing you mentioned) but I messed it up and had to axe it to finish the game.

Thanks for the feedback!

Unfortunately, the mac file is broken, and it seems to be a Unity bug from my research. To fix it run the following command: -R 777 [applicationName].app.

Otherwise, it should run in the browser for you. Sorry for the inconvenience!

Neat concept, felt like a mishmash of snake and Luftrausers!

not sure what a solution could be, maybe the levels could be changed to force the player to move more slowly or be more considerate. But again, the way it is works well with the bees coming from the right, so you'd have to take into consideration that the player needs to dodge those too.

Really like the concept and presentation. An alternative control scheme would be my main feedback.

Really cool twist on the platformer concept. The jump pads were super satisfying to use! My main feedback was that the drone spawners looked too similar to the jump pads (or perhaps not threatening enough). I instinctively jumped at them repeatedly because I didn't realise what they were initially.

I love the concept so much! It reminds me of playing blob tag as a kid.

Really liked the concept! The sound design was really nice as well. My main feedback is that maybe you could have the camera scroll faster if the player is at the edge of the screen, but I understand why you didn't do that because of the bees that attack you.

Thanks!

Thanks for the feedback. I'll look into that bug, but you can press R or Esc any time to restart or leave (Weird that the UI didn't load for you). Regarding the screen wrapping, thanks for letting me know it's not as obvious as I assumed.

Made a very similar game, but yours has much better art and music! My main feedback would be to make the arrow more obvious, I didn't realize what it was and that I should follow it for the first few tries.

Rhythm games are not my thing, but I really liked the music and found the concept interesting. An easy mode where you don't have to hold the button to select the lane would be appreciated so I could actually get through the game xD.

Really cool game, especially art and music. The only thing I have is that the jump doesn't feel very responsive when you initially press space-bar, but that might just be a subjective thing.

controller version on the web version is temperamental. sometimes it works and sometimes it doesnt and idk why. there's an exe to download if you're on windows where everything should work

Great concept. Aside from the issues you acknowledged with the game being a prototype, I think the throw distance could be improved.

Enjoyable game, It seems that the ammo doesn't reset when you restart which makes it unplayable without refreshing the page. Also, the arrow keys seem to scroll the webpage which makes the game a bit disorienting (that's not really your fault though) and finally I think the movement can be fine tuned.

Enjoyable game, It seems that the ammo doesn't reset when you restart which makes it unplayable without refreshing the page. Also, the arrow keys seem to scroll the webpage which makes the game a bit disorienting (that's not really your fault though) and finally I think the movement can be fine tuned.

Love the concept of a platformer where you have to do the stage forwards and backwards. My main feedback would be to fine tune the movement to be slower. The speed makes it hard to be precise with where I want to go.

Fantastic Concept. I wasn't sure how each of the meters were affected by the actions, although I suppose that's part of the mystery. I just wish there was more to do... but you are on a deserted island so I guess it makes sense there isn't

Quite fun. The SFX and music made it satisfying as well! My main feedback would be that the controls could be improved. You have to move with arrow keys but jump with spacebar. I'm going to assume the devs were left-handed as the control scheme makes sense then.