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Lifeline's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #40 | 3.286 | 3.286 |
Audio | #44 | 2.714 | 2.714 |
Overall | #52 | 2.829 | 2.829 |
Use of the Limitation | #58 | 3.000 | 3.000 |
Gameplay | #59 | 2.571 | 2.571 |
Presentation | #66 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jonu - development, code
Ferodas - art, design
Jakoo - practical design
Software used
Unity. Krita, Audacity
Cookies eaten
None. sadly
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Comments
the plane is a bit uncontrollable. also a reminder to keep pixel size consistant, I know that the shriking toiletpaper would be hard but everything else should be pretty much the same, It adds a lot to a game's presentation
Like other guys said, interesting concept, but the plane is indeed tough to control. After few minutes you can get used to it though.
Interesting concept, but it was difficult to control the plane and there were a lot of enemies.
Great concept. It was a bit steep to start, I would suggest having more fuel to start and less enemy planes around until the player gets going. I loved the idea and played through a few times. My favorite detail was the animation of the plane's rolling as you steered left and right.