this is really neat, the only thing is that i wish more of the cards were gameplay changes rather than just visual changes. Some of them like the color palette dont rly change the gameplay too much, and having most of the curses make the game harder to read is not the most fun for me, idk if thats just my expirence. I loved the cards like jammed, ones that affect battery life, etc.
ButteredCoffee
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this might be the best idle game I've played in a while. I wasn't super sold on it until I prestiged once and doubled the abilities but now I can't stop
my one critism is that other than plasmaballs + scatterballs most of the balls aren't really worth it. at least where im at cannonballs and poisonballs are just too expensive and take too long to actually go into effect when the combination of the other two will just rip through levels in seconds
also boss battles are a cool addition but the most boring thing to watch. it would be cool if it spawned blocks you had to break to remove its shield or something, and maybe less health but they can heal making it so that you have to reach a certain damage output to be able to beat it at all.
still amazing, dont nerf anything pls
I have used this controller for many other things on this computer, it is just a standard xbox 360 controller. However, Celeste will not recognize it when I plug it in. I have 100+ hours on switch and I really don't want to start from 0 on keyboard controls. Any help or insight is appreciated!
Im on a macbook Air running the OSX version of celeste from itch.io
I love the graphics, but I often felt frustrated while playing. Here are my notes, take them as you will
1. The jump feels too high for the movement speed. Id doesn't feel right to me. I would honestly reduce the giant jump height/ increase the agility a bit
2. Showing the level start after every death is very annoying
3. when I died, It was usually to running into an enemy that I didn't have time to react to after they came on screen. Idk how to fix but this is just what I felt. I don't think I had a single 'deserved' death it was always to something annoying
I was, my biggest criticism is the visuals, It seems like you used a lot of clipart which ok for a jam, not everyone can draw, but the different styles really clash, i think a solid color for the grass, sand and water would do alot. (Pixel art can also look pretty nice even when you have no drawing skill like me)
I liked the reflection, it was a nice touch but a tip for later: give a bit a tint or gradient to the reflected image since water isn't a perfect mirror, it would go a long way. Setting the water splash particles system's shape to a line by his feet and making it emit by distance are also good ways to improve the looks
By the end I was ready to dump this lady lol, Crabert deserves better :(