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Let's go to space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #71 | 2.749 | 3.286 |
Overall | #99 | 1.882 | 2.250 |
Presentation | #100 | 1.793 | 2.143 |
Enjoyment | #103 | 1.554 | 1.857 |
Use of the Limitation | #114 | 1.434 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MarcBurner
Software used
Gamemaker
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Comments
You say that this game is not good, but I honestly think that if you kept developing this it could be a really good rocket puzzle game!
Firstly I really enjoyed trying out different combinations and trying to get as high as I could, and although I couldn't get up there I kept thinking 'but which bit is right'. So, maybe try and remodel it as a mastermind based game where instead of just saying 'You failed' say '2 of your components were right, but 3 were wrong try remodeling?' and then it would end up being quite challening!
I loved the idea of picking your launch site! I kept seeing if placing my rocket on the highest mountains was gonna work, but maybe a little flag in the background/ a change of background (which you could split up into map strips) would just add that extra edge!
Overall however, I enjoyed playing this! I think if you were to keep developing this it could be really really good! Well done!
I think there is a lack of visual feedback and dynamism. But got the central idea of the game. Innovative concept.
Please take moment to review my game and share your feedback.
Tried different combinations of noses, fuels, etc, but none of them work. Maybe this is why I am not an astronaut :P
Yeah, I wanted the player to have to do outside of the game work to find out the answers.
Maybe I should have communicated that.
Thanks for trying it!
I'll go check out your game too.