Wow, this is really cool! It reminds me a little of dodgeball. I liked how you were confined to a very small space even though your hitbox is big. Surprisingly, it works out well! Maybe one thing you could add is particle effects when you hit the enemy/take damage, just for a little more satisfaction in dodging and attacking. Overall a great game!
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The Last Doughnut's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 3.940 | 3.940 |
Concept | #6 | 4.000 | 4.000 |
Use of the Limitation | #7 | 3.905 | 3.905 |
Enjoyment | #8 | 3.762 | 3.762 |
Presentation | #11 | 4.095 | 4.095 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
aroyo, plazaro, rabidtunes
Software used
Godot, Krita, Ableton
Cookies eaten
3
Comments
Nice.
Maybe there could be a clearer indicator when your ultimate is ready.
It's pretty decent gameplay-wise, very simple but it works. The art style and the humor tho! That makes this game stand out. It was just a very fun and pleasant 5 minutes! You did a perfect job with this entry! The theme is perfectly fitting, and the music is catchy and also suit this type of game.
I usually try to point out things that could be improved, but I have nothing to say this time, it's just good as it is ¯\_(ツ)_/¯
The story is really cool! I aslo liked the art and the SFX. However, the aspect ratio is a bit weird and it's hard to bypass the enemy's bullets, because the area is really small.
This game is awesome! The story was fun and I thoroughly enjoyed it! Art and music were great too! Good job!
Loved the quick cutscenes and story. The use of the themes was also really interesting, and I found the gameplay itself very nice.
I love this game dude,
Cool idea, donuts facing off against each other
the art style also seems very consistent and fun a and I like the music a lot.
one small feedback: maybe it would be better to add an indicator of when it's possible to use the ultimate attack
Surprisingly fun! The art style cute too! Some minor comments: Move the timer out of the way so you can see what you're doing. Since you can shoot non-stop, simpley holding J should be possible (or make a reload mechanic). You should also be immune to their special attacks if you roll through it.
Cool idea! I could see this turn into a full game with different enemy types, highscores and unlockable weapons!
You should also be immune to their special attacks if you roll through it.
Since you can shoot non-stop, simpley holding J should be possible (or make a reload mechanic).
Very true! We'll keep those in mind for next updates :) And we'll see where to put the timer so it won't bother the player :)
Thank you for the feedback!
I really dont know what to say, but this is really the best way to make a game with those two themes!
First the introducing scene with john and his birthday and stuff and how you need to fight to survive, really nice!
second: to fight felt really good the movement and combat system overall is really great. the mechanic when you dodge you can like bring projectile back to the enemie, really nice details. Tho I somehow could trigger my ultimate attack, the enemie could tho lmao.
What we really dont need to forget is the freaking AI you created omg. Really simple but amazing game!
feel free to check out my game aswell :D
Really fun game! I really like the art style and music. I think the timer in the middle of the screen can be a little distracting, maybe it can be placed somewhere else but overall really good game! Great jobs!
donuts, Donuts, DONUTS!! Love the presentation, and the little story line. Don't know if this was intentional, but I had fun spamming soo many sprinkles :3
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