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Crown Jewel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #39 | 2.646 | 3.500 |
Overall | #55 | 2.079 | 2.750 |
Presentation | #57 | 1.890 | 2.500 |
Enjoyment | #57 | 1.701 | 2.250 |
Concept | #60 | 2.079 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ethan(Me(Done everything not mentioned)), Ewan(Friend(Gave me some sfx and helped with some level design)), Bianca(Cat(Watched me))
Software used
Unity, PaintDotNet, Visual Studio, Audacity
Cookies eaten
0, although I did have 2 muffins
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Comments
I like it, but the controls feel a little clunky. I think the biggest problem is either that you can't move diagonally, or that if you push a new direction the character won't turn until the other keys are unpressed. Also escape is a little out of the way to reach, maybe spacebar or shift for timestop could have worked better. Art and music are all good though!