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Slow down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #10 | 4.111 | 4.111 |
Overall | #12 | 3.778 | 3.778 |
Enjoyment | #15 | 3.667 | 3.667 |
Concept | #16 | 3.889 | 3.889 |
Use of the Limitation | #19 | 3.444 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MarvelousBilly
Software used
Unity
Cookies eaten
6
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Comments
This was fun! I really enjoyed using the slow-down to drift around corners. I almost felt like that should have been the game, with a goal of getting from Point A to Point B in the city. Either so, nice work!
A fun game to play, although it does feel like you are suuuper reliant on the slow time mechanic which is good because thats the limitation but it also feels like i dont get to use enough of it, so maybe you could have more slow down or have it recharge faster. Either way, nice game
There is one mechanic I forgot to mention in-game which is if your point streak goes above 100 the timeslow recharges wayy faster. I do agree though that I should have the slowdown usage take less per frame
overall much better game than i made, and i think the mechanics would make a really fun racing game
Ah come on now, don't say that your game is bad! I just played it and it is pretty good! Also a racing game could work well in a racing setting, thanks for the good idea!
Very difficult controls to wrap ones head around, but I'm pretty sure that's the point! Decent presentation, and fast paced rounds makes for a fun game, but don't expect to be pulling off sick moves until you get the physics system.
Thanks! The goal was to make it hard to control so you would really have to get the hang of it or rely on the slowdown, but I might have needed to tweak some numbers to get it a little easier to control.
pretty fun, controls are maybe little bit wierd.
Is it the mouse buttons or just the general control over the car?