Great concept, but I'm doubtful about the execution.
The controls are not following the screen orientation, and the light is flickering: I'm not sure this kind of shader suits the limitation. The kind of synchronized moves seemed laggy (but maybe it is because I am a Crypt of the Necrodancer player), and sometimes I died without any visible reason. I got stuck in the third level by getting killed again and again by nothing :(
But the idea is still good, and the game would have looked much better without the limitation!
Play game
<<Future Rewind<<'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #49 | 3.031 | 3.500 |
Enjoyment | #86 | 2.021 | 2.333 |
Use of the Limitation | #86 | 2.742 | 3.167 |
Overall | #87 | 2.526 | 2.917 |
Presentation | #93 | 2.309 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Hugh Tyson, Tomas Hudak, Mike De'Placido
Software used
Unreal Engine, Visual Studio, Maya
Cookies eaten
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