Thanks a lot !
JustCasualCoder
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Thank you :) We made it so every part of the character (skin, clothes, hair, hats, facial features and accessories) are independently made, so that we can shuffle these elements for each character. There are 4 skins, 14 clothes, 16 hairs, 5 hats, 18 facial features and 6 accessories, so if you were to check how many character possibilities there are, it would be : 4 x 14 x 16 x 5 x 18 x 6 = 483840 different characters :D
As a major fan of point & click adventures (especially Monkey Island), this is right up my alley !
The intro is amazing, having a voice actor in the team really gives it that much style.
I always like the kind of megacorp dystopian future, and it really nails that aspect.
I thought the puzzle were maybe a bit too tough (especially the wires one), and the key puzzle demands nigh perfect accuracy, which is pretty frustrating to be fair. I also would have made the inventory stand out a bit more.
Great game and great art !
A really good game ! I thoroughly enjoyed it !
The controls are good and the rebounding projectile makes for some interesting puzzles.
If I had to give some criticisms, I would say that the music is a bit quiet and that the character's speed is a bit too fast for the levels with multiple rows of turrets.
But it's a solid game, especially fo your first game jam, congratulations !
Nice game, always fun to mess around with gravity :D
The music was fitting, but the sound effects are too loud and when you change gravity quite often, it becomes a bit annoying. The same could be said for the shooting enemy (maybe add a fire range on it, so it doesn't keep on shooting you when you're at the other end of the level ?).
But other than that, it was a fun game !
Good job !
Great concept (even though I took more time than I wish to admit to use the fast forward)
A few criticisms I have are that the music gets old after a while and the fact you control your shield with your mouse makes it a bit inaccurate at times.
But the presentation is great, I like the synthwave aesthetic !
Great job !
Thank you ! The mob actually gets progressively louder as you make mistakes, but we could have gone one step further, it's true :) As for the palace visitors (I'll answer this in place of our game artist), she drew the bodies, the hairs, the facial features, the clothes, the accessories, the hats and the expressions independently, so that we could randomly assign them to the visitors (hence why you see a lot of bearded women).
A shame the game isn't longer, I really liked the little character and the overall look of the world.
I think binding the mouse click as the jump button is a weird thing to do, but it's not too bad. Also, is it normal that the music stops when you start the level ?
It was a fun little game ! Keep it up !
A nice stealth platformer where you play as a future thief pirate (at least in my head :) )
The movement is nice, even though the wall jump could be improved, it feels a bit unresponsive as of right now.
It would be cool if the lights would cast a shadow when hitting walls (the level with the big light feels a bit weird without them and I was confused as to where I was safe and where I wasn't)
Other than that, good job, I really liked it !
I thought dolphins were the dominant life form on the planet, huh...
The concept of fish gods is really funny and the whole "let's please the gods with music" is so cool, but I think the sound effects are a bit too different from the music playing and it kinda lessens the experience for me.
Overall a game that doesn't take itself too seriously, great job !
Love the aesthetic, very synthwave.
A simple game, but one that is really well made ! The music and sound effects are all good and the pagoda-pendulum's movements are really soothing to watch.
Although I would have liked to see a increase in difficulty as time goes on, just to add a bit of challenge.
Overall a great game !
In most games, being a scavenger is not the most interesting job. But not when it's in SPACE !
Jokes aside, the art is great and the gravity gun is really satisfying to use. I know there is no sound in space, but at least a little bit of sound design would have been welcomed.
I liked all the weird stuff you could find around the ship (random debris, people trapped in ice, nuclear warheads, ...).
I though it weird that once you are falling over a certain speed, no matter how much you use your jetpack, it doesn't help you get up... Just a thought...
Great job guys !
Interesting concept though I think it would benefit from only being able to chain instructions once to solve the level in one go.
Also at one point the instructions kept executing slower and slower, I assume because of the index system, maybe let the player set these manually ? (or have them reset to 1 every time)
But I think there is potential ! I like the PDA looking interface.
I really like the art style as well as the idea of kaiju frogs, but the lack of clear instructions makes it kinda hard to guess how you're supposed to play.
I also feel like there's not a lot of information on screen (what's my attack range ? what's my movement range ? what's the enemy's ?) but the concept is really nice and I'm a sucker for turn based combat !
Keep up the good work !
The game is really pretty !
And the game is also super hard !
I really liked it (big fan of platformers), but there are a few things that bugged me... I think the respawning is just a bit too long, not long enough to be really annoying, but just enough to be noticed. Also I think the character has way too much inertia and landing on a single block after a long jump is quite painful sometimes.
Other than that, the sound design is good and fits with the aesthetic of the game and the levels are good (and hard).
Great job !