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Golem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #33 | 3.333 | 3.333 |
Use of the Limitation | #60 | 3.333 | 3.333 |
Overall | #65 | 2.900 | 2.900 |
Presentation | #65 | 2.867 | 2.867 |
Enjoyment | #83 | 2.067 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
@maxall4,@Yoorp
Software used
unity and aseprite
Cookies eaten
1
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Comments
Nice art, and it seemed like there was some cool camera stuff going on. I am not sure why but it seemed to auto full screen in the browser. That may be causing alot of the buggyness not 100% sure. I am on Chrome. A Very interesting submission!
Nice game arts and interessting concept! the are some minor issues like mentioned by others but overall enjoyed the game!
Love the art in this one. As others mentioned, the details could use some work, but I can tell there was a lot of ambition in this project with the different mechanics you've included, pretty cool :)
Very nice concept, I like this, but it fells buggy sometimes
As they say there's always room for improvements..
Nice concepts tho...
It's definitely an interesting concept that clearly borrows from puzzle games like Portal. I just feel the execution in terms of controls and gameplay, mostly collisions... are currently not as great as it could be. I can definitely see potential in this project, it just needs a little more polish :)
Alright it's a good concept but I feel like there's a few issues, getting stuck when walking I sometimes died to the air while jumping the glitches kill you if there's only one ( I think they did randomly kill), and the movement/bobbling was a bit nauseating. It was a really good concept with a portal like feel but it just needs more polish, or I need to git gut probably the second.