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Sugar Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #90 | 1.764 | 2.000 |
Use of the Limitation | #91 | 2.268 | 2.571 |
Concept | #92 | 2.016 | 2.286 |
Overall | #93 | 1.984 | 2.250 |
Presentation | #94 | 1.890 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me, Henry
Software used
Unity
Cookies eaten
All of them
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Comments
I was rly determined to keep trying 'cause it was so smoothhh,, Got stuck on some walls here and there but other than that, it was a nice game ^ ^
hey every thing is ok but the game has some collision problems.
This game is hard! The jump are not controlable enough imo, but otherwise a nice little game, and it would be better even with music
Nice job. Somehow the player character made me think of Nathan Fillion cosplaying as Indiana Jones. Collision detection could be a bit tighter though, and this type of game really demands a controllable jump arc.
I see potential, but the devils is in the details! A couple of quick suggestions:
- I could not see the life bar without full-screening. To fix it, set up the Unity game to 1024x768 and then adjust your UI (I can give you more info on how to do it)
- I could not figure out how to progress from the second level, I guess after I died I did not have the energy to jump?
- I would show how to play before the game plays, because the explanations and the obstacles were arriving at the same time and I could not read them before running into the obstacles
Keep it up!
I can see the effort but maybe jumping should be more smooth and collisions are a bit fucked up. Keep up the grind!