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LapsuS

17
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A member registered Jun 10, 2018 · View creator page →

Creator of

Recent community posts

(2 edits)

Very insightful! As a solo dev, I sometimes struggled to get that scene just right, and seeing your process laid out like this makes me a lot more confident. Please keep the devblogs coming!

Hello everyone! I had a lot of fun with this jam, and I created a video about my experience. What do you think?

Thanks!!!

Thanks!

Very polished, amazing art, fun to play, and varied!

I liked it! I think the limitation is interpreted well and the 2D interaction / 3D graphics is really cool, reminds me of classic PS1 games

I wish I played this on my phone! Relaxing game with nice visuals

Well executed! I would add in the main menu how to activate the  "Start game" as I had to read the instructions to figure out that it was a double press

I liked it a lot! The art is amazing and the physics are predictable, accurate and fun!

I zommed out my browser down to 50% to play it, if you fix that you will be good to go, it's a very good game! Keep it up.

I tried it out! I like the deer and the art, I would give more love to the background and try to add some sort of progression. For example, every 20 candy tell the user that he progressed by one level and make the following level faster! 

I see potential here! Some feedback:

- As somebody said, I would "punish" the user more for losing, either blocking the  same with a gameover screen or showing a longer death animation

- I would "reward" the user more for winning, either with a dedicated animation or some text with particles

- I would have focused on 3 mini-games instead of 5 to have more time to do the stuff above

Some more details:

- I would change the font of the body text in the main menu to a more classic Roboto, so that it's easier to read the instructions about the mini game

- I would add a screenshot of the mini game in the main menu to make it more enticing to click on a mini game

Keep it up this is a good start!

I see potential, but the devils is in the details! A couple of quick suggestions:

- I could not see the life bar without full-screening. To fix it, set up the Unity game to 1024x768 and then adjust your UI (I can give you more info on how to do it)

- I could not figure out how to progress from the second level, I guess after I died I did not have the energy to jump?

- I would show how to play before the game plays, because the explanations and the obstacles were arriving at the same time and I could not read them before running into the obstacles

Keep it up!

I liked the idea! Is simple and gives a lot of satisfaction. The only thing that I would change is the pace (make the countdown faster as the level progress!) and I would tone down the sound effect when you hover on the button. Keep it up it's really fun!

Simple, straightforward and funny! I liked the graphics, they give a lot of satisfaction. I would add more special bonbons to add more variations during the game!

ahah the giant one is difficult but rewarding to get!!

Ouch I actually should have a separate version for the browser. Thanks for the kind words!

(1 edit)

Thanks! Yes you need luck and strategy on when to rotate or multiply your Sweet Teeth!