Very insightful! As a solo dev, I sometimes struggled to get that scene just right, and seeing your process laid out like this makes me a lot more confident. Please keep the devblogs coming!
LapsuS
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I see potential here! Some feedback:
- As somebody said, I would "punish" the user more for losing, either blocking the same with a gameover screen or showing a longer death animation
- I would "reward" the user more for winning, either with a dedicated animation or some text with particles
- I would have focused on 3 mini-games instead of 5 to have more time to do the stuff above
Some more details:
- I would change the font of the body text in the main menu to a more classic Roboto, so that it's easier to read the instructions about the mini game
- I would add a screenshot of the mini game in the main menu to make it more enticing to click on a mini game
Keep it up this is a good start!
I see potential, but the devils is in the details! A couple of quick suggestions:
- I could not see the life bar without full-screening. To fix it, set up the Unity game to 1024x768 and then adjust your UI (I can give you more info on how to do it)
- I could not figure out how to progress from the second level, I guess after I died I did not have the energy to jump?
- I would show how to play before the game plays, because the explanations and the obstacles were arriving at the same time and I could not read them before running into the obstacles
Keep it up!