Play game
Sweet N' Sour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #32 | 3.528 | 4.000 |
Overall | #55 | 3.087 | 3.500 |
Use of the Limitation | #55 | 3.276 | 3.714 |
Enjoyment | #59 | 2.772 | 3.143 |
Presentation | #69 | 2.772 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Kiichiro Wang
Software used
Unity
Cookies eaten
A solid 3
Leave a comment
Log in with itch.io to leave a comment.
Comments
Good concept and execution! The gummy is so yummy =p Just need a power indicator, enjoyed a lot your game Kiichiro!
Cool idea with a cute execution :) Like other’s have said, it’d be better with a ‘power’ indicator - I was really surprised how long I had to hold it on the first level, especially, before I got the hang of it.
Thanks a ton for playing! Yeah the power indicator was my bad with the physics in the coding of the game, I'm fixing it right now :D .
Cool game but I would have add a visual indicator so you can see your jump power :)
Thanks! Yea the model glows more and more the longer you hold it but it was quiet subtle and the WebGL version takes much longer to fully charge :~: . But thanks for playing!
Nice game. I did think it was a little annoying not knowing how much power you had so sometimes I was pressing space for like a minute and it over power and another time I thought I pressed for a while but I didnt move that far. I thought the abilities were creative and I played a lot longer than I thought I would.
Thank you! Sadly the WebGL version takes much longer to charge up a jump due to frame rates so the usual glow that comes from the model depending on how much the jump was charged takes a year to show up. I'll definitely fix that and thanks so much for playing!