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The Dive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #19 | 3.479 | 4.400 |
Enjoyment | #28 | 2.688 | 3.400 |
Overall | #32 | 3.004 | 3.800 |
Concept | #37 | 2.688 | 3.400 |
Use of the Limitation | #42 | 3.162 | 4.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1, Gladius
Software used
Unreal Engine 4
Cookies eaten
None, but now I wish I had some.
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Comments
I was intrigued by your game, so I made an effort and enter in my old crappy Windows partition to download it and play. And, well, I can say it was worth it. I suffered from low FPS almost the entire game (that's my hardware's fault), but even with that it was a enjoyable experience. The qualities of every texture are really good. The top scupulture is outstanding (I don't know if you did that, but if that is the case, wow, impressive job on that). The top platform in general was very pleasant, and of course the ride was great. It reminded me to Skyward's Sword, but with in a more realistic (and at the same way artistic) way. The troublesome ending was also very nice (although I confess there is 1am here and it scared me a not-so-little xD).
All in all, very well executed proposal :) Good jam!
Thanks for going through the effort to try my game and for the kind review :) The frame rate isn't entirely your hardware's fault; the clouds are poorly optimized, especially when you get close to them. I couldn't find a way to fix this during the jam, but I might update the game to get rid of this issue + add some graphics settings. Also, I can't take credit for creating any of the assets. But what I did was putting the assets together and implementing most of the mechanics in the game.
Cheers!
nice
Very atmospheric
Thanks!